Stars
A simple to use fake glow material for vanilla threejs
This is a test game used to demonstrate some of the functionality of EOS Godot's P2P interface and the EOSGMultiplayerPeer class that uses it.
Adds support for debug drawing primitives to the Godot game engine.
💡Custom colour picker created with Next 13 and Chakra UI ✨
COMP30019 Graphics and Interaction 2018 Semester 2, Project 1: Generating Terrain from Diamond-Square algorithm with basic water, sun and camera movements.
A grid-based implementation of the A* Pathfinding algorithm in Unity, that makes use of Priority Queues
Procedural generation in Unity, using the wave function collapse algorithm
Ruppert's Delaunay Refinement Algorithm in Unity
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
An interactive game created with a Javascript/React frontend and a Java spring backend.
Cross platform GUI toolkit in Go inspired by Material Design