Add a new logging profiler to the Vulkan backend #15229
Merged
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Useful for measuring transient events like texture uploads - much easier to read a log than flickering numbers on screen.
One notable result is that when using 4xBRZ texture upscaling shaders, mipmap generation can take nearly as long as the actual upscaling on NV...
Also, stops using shader upscaling on video textures. Might make it an option in the future.