Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and A 7096 PIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).
Documentation has been moved to the GitHub Wiki.
Binary downloads, community, etc. can be found in Godot homepage:
Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced