Various Flownodes from the C++ tutorial series.
Use the installer or extract the files to your CryEngine SDK Folder so that the Code and BinXX/Plugins directories match up.
The plugin manager will automatically load up the plugin when the game/editor is restarted or if you directly load it.
VariousStuff:ValueChannel:*
Transmit/Receives values through a channel between multiple flowgraphs (replacement for FGPS Signaler)- In
Channel
Name of the channel to use (each datatype has independent channels) - In
Value
Value that will be transmitted to all ValueChannel nodes of the same channel - Out
Value
Value coming out of the channel - Supported Datatypes: Integer, Float(Number), String, Vec3, EntityId, Void/Any
- In
VariousStuff:LookAtEntity
Orients an entity/the player/camera to look at another"- In
EntityId
Entity to be rotated - In
Look
Instruct the entity to look at the target - In
Stop
Instruct the entity to stop looking at the target - In
Target
Target entity to look at - In
Speed
Between 0-1 How fast to rotate (0 for instant) - In
Constant
Set if entity should constantly keep looking at the target
- In
VariousStuff:TCPClientKinect
TCP/IP Client for binary Kinect Data- I would recommend to use instead the OSC_Plugin
VariousStuff:ValueTransform
Clamp and scale a value