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A fully managed (C#) CityHash algorithm which provides hash functions for strings.
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
一个模仿崩坏星穹铁道匹诺康尼地图中人物在墙上行走效果的技术预研demo A technical research demo that mimics the character's walking on the wall effect in the Penacory map of the game Star Rail
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
The ForwardPlus renderFeature with Unity URP ForwardRenderer.
线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作
程序员在家做饭方法指南。Programmer's guide about how to cook at home (Simplified Chinese only).