Issue#739 Always parents created child lifetime scope game object #760
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PR to addres this issue: #739
If the parent lifetime scope is the root, parenting the child lifetime scope game object to it would automatically make it "not be destroyed on load" (DontDestroyOnLoad).
This change results in all
CreateChild
api behave the same with regards to their game object parent/child relationship (previous discrepancy was outlined in the issue linked above).