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A Unity DOTS framework for my personal projects
A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
基于四叉树的快速易用的U2D碰撞检测系统
use rvo2 (Optimal Reciprocal Collision Avoidance) in unity.
A constantly evolving array of Unity C# components for 2D games, including classes for pixel art cameras, events & messaging, saving & loading game data, collision handlers, object pools, and more.
QuadTree and Collision Detection Systems for Unity3d
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
A wonderful list of Game Development resources.
Wechat Mini Game Unity engine adapter documents.
High Level API Components for Runtime NavMesh Building
Industry-standard navigation-mesh toolset for games
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Ultimate high-performance binary serialization library for C#.
ChatGPT 中文调教指南。各种场景使用指南。学习怎么让它听你的话。
Piccolo (formerly Pilot) – mini game engine for games104
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.