Stars
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The 2013 edition of the Source SDK
SQLite-net for Unity, supports Windows, Linux, macOS, iOS, tvOS, visionOS, Android and WebGL
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.
Unity Performance Tuning knowledge book
Single-file helper to allow Unity NativePlugins to be updated without restarting the editor.
JPS(B) - Pirates of the Caribbean, Crossfire Warzone, Gunship Battle Total Warfare ...
Unified Realtime/API framework for .NET platform and Unity.
A simple C++ 03/11/etc timer class for ~microsecond-precision cross-platform benchmarking. The implementation is as limited and as simple as possible to create the lowest amount of overhead.
A React web application to simulate Genshin Impact gacha in the browser
unpack texture using plist cocos json config files
Use this script to unpack png files in the plist/json file packed by TexturePacker
도깨비한글 조합형을 이용해 폰트 아틀라스에 있는 한글을 모두 바꿔서 합칠 수 있는 도구입니다.
GUI and API library to work with Engine assets, serialized and bundle files
Windows system utilities to maximize productivity
書籍「Unity Graphics Programming」シリーズのPDFコレクション
Pikachu Volleyball implemented into JavaScript by reverse engineering the original game
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.