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Add fluid line depth overlays to fluids #23213
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i feel like the lines might be too colorful and/or bright? kinda makes it look more like a "magical mist/fog" instead of liquid, might be just me though!! |
What about now? |
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Is it feasible to bake these into the icon states instead? That's a huge amount of extra overlays for big fluid pools which may impact client performance.
Possibly, the fluid objects will need to have their layers changed so that the fluid lines appear over objects if so |
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Oh uh, that's way worse. Objects are heavier than images! I meant is it possible to just put the lines on the existing fluid icon states rather than making them separate at all.
I don't think so, it makes them very hard to see for more transparent fluids like water |
Fluids already trash client performance pretty badly, I don't think adding another O(n^2) number of appearances per fluid puddle is worth it. Surely the lines being more transparent on more transparent fluids would be intentional anyway? |
This PR has been inactive for two weeks, and has been automatically marked as stale. This means it is at risk of being auto closed in another week. Please address any outstanding review items and ensure your PR is finished. If you are auto-staled anyway, ask developers if your PR will be merged. Once you have done any of the previous actions then you should request a developer remove the stale label on your PR, to reset the stale timer. If you feel no developer will respond in that time, you may wish to close this PR youself, while you seek developer comment, as you will then be able to reopen the PR yourself. |
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there's a little bit of 'pop-in' if the fluid takes a bit to settle, such as a large volume in a small room escapes into a larger area. I don't think that's a deal-breaker, though.
cannot speak as to performance change.
[GAME OBJECTS][FEATURE]
About the PR
Title, fluid lines are shown for deep fluids
Sprites partially worked on by Skeletonman0
Why's this needed?
Would be cool, shows more depth to fluids