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Supplemental material for CS/ECE 4795, GPU Programming for Video Games (Georgia Tech class)
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefabs in the scene with this script at the root. Set up your lighting and in the editor go to Asse…
Another fucking c# Steamworks implementation
Stateful UI - A library for structured state-based UI development in Unity
Vegetation shader with alpha blended rendering and touch bending effect
A simple HTN planner based around the principles of the Builder pattern.
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
Extend the Unity Toolbar with your own Editor UI code.
A curated list of Multiplayer Game Network Programming Resources
C++ based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics