8000 Fix use default material to prevent material[] by zhuxudong · Pull Request #2104 · galacean/engine · GitHub
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Fix use default material to prevent material[] #2104

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merged 1 commit into from
May 30, 2024

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@zhuxudong zhuxudong added the bug Something isn't working label May 24, 2024
@zhuxudong zhuxudong requested a review from GuoLei1990 May 24, 2024 07:47
@zhuxudong zhuxudong self-assigned this May 24, 2024
@GuoLei1990 GuoLei1990 merged commit 11a54aa into galacean:main May 30, 2024
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GuoLei1990 added a commit to GuoLei1990/galacean-engine that referenced this pull request Jun 3, 2024
* dev/1.3:
  fix: use default material to prevent material[] (galacean#2104)
  Add `Script` in `onStart` may cause some functions to not be executed correctly. (galacean#2102)
  "v1.2.0-beta.5"
  Redesign `Skin` of `SkinnedMeshRenderer` (galacean#2100)
  Fix glTF renderer component's order is random now (galacean#2097)
  "v1.2.0-beta.4"
  "v1.2.0-beta.3"
  Fix the bug of animation playback for multiple same type components under an Entity (galacean#2095)
  Support get any subAsset from GLTFParser (galacean#2093)
  Replace `throw` with `console.error` to prevent blocking the main thread (galacean#2077)
  Fixed the problem that function macro declaration is lost after compilation (galacean#2087)
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