8000 Fix particle emit bug and afterimage bug by GuoLei1990 · Pull Request #2434 · galacean/engine · GitHub
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Fix particle emit bug and afterimage bug #2434

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merged 1 commit into from
Nov 13, 2024

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@GuoLei1990 GuoLei1990 commented Nov 13, 2024

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

Summary by CodeRabbit

  • New Features

    • Enhanced particle emission logic for improved control over particle generation.
    • Optimized rendering process by preventing unnecessary operations when no particles are alive.
  • Bug Fixes

    • Improved bounds update logic to maintain correct rendering behavior even when no particles are present.

@GuoLei1990 GuoLei1990 added Bug Something isn't working particle labels Nov 13, 2024
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coderabbitai bot commented Nov 13, 2024

Caution

Review failed

The pull request is closed.

Walkthrough

The changes in this pull request focus on the ParticleGenerator and ParticleRenderer classes. In ParticleGenerator.ts, the logic for emitting and managing particles has been refined, particularly in the _emit and _update methods, to enhance particle management based on current states. In ParticleRenderer.ts, improvements have been made to the rendering process, including checks to prevent rendering when no particles are alive and refining bounds calculations. These updates aim to optimize performance and ensure correct behavior in various particle states.

Changes

File Change Summary
packages/core/src/particle/ParticleGenerator.ts Modified _emit method to refine particle emission logic; adjusted _update for better state handling and buffer resizing; minor adjustments to bounds handling.
packages/core/src/particle/ParticleRenderer.ts Added checks in _prepareRender to avoid rendering with no alive particles; refined bounds update logic; updated _update to skip shader updates when no active particles are present.

Possibly related PRs

  • Fix particle rotation bug #2423: The changes in the MainModule class regarding the handling of the _tempVector40 variable and the _updateShaderData method suggest a direct relationship to particle management, similar to the updates made in the ParticleGenerator class for particle state management and emission logic.

Suggested reviewers

  • zhuxudong
  • MrKou47

🐇 In the realm where particles play,
A generator finds a new way.
With bounds refined and checks in place,
The renderer dances with grace.
No more points where once were streams,
Just vibrant bursts of particle dreams! 🌟

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📥 Commits

Reviewing files that changed from the base of the PR and between 2b89197 and 035dc12.


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codecov bot commented Nov 13, 2024

Codecov Report

Attention: Patch coverage is 25.00000% with 3 lines in your changes missing coverage. Please review.

Project coverage is 68.27%. Comparing base (2b89197) to head (035dc12).
Report is 1 commits behind head on main.

Files with missing lines Patch % Lines
packages/core/src/particle/ParticleGenerator.ts 0.00% 2 Missing ⚠️
packages/core/src/particle/ParticleRenderer.ts 50.00% 0 Missing and 1 partial ⚠️
Additional details and impacted files
@@            Coverage Diff             @@
##             main    #2434      +/-   ##
==========================================
- Coverage   69.41%   68.27%   -1.14%     
==========================================
  Files         524      524              
  Lines       27480    27483       +3     
  Branches     4111     4112       +1     
==========================================
- Hits        19075    18765     -310     
- Misses       6900     7254     +354     
+ Partials     1505     1464      -41     
Flag Coverage Δ
unittests 68.27% <25.00%> (-1.14%) ⬇️

Flags with carried forward coverage won't be shown. Click here to find out more.

☔ View full report in Codecov by Sentry.
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@GuoLei1990 GuoLei1990 merged commit 94b0332 into galacean:main Nov 13, 2024
6 of 9 checks passed
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