10000 Fix texture sheet and gravity bug by GuoLei1990 · Pull Request #2422 · galacean/engine · GitHub
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Fix texture sheet and gravity bug #2422

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Nov 5, 2024
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16 changes: 12 additions & 4 deletions packages/core/src/particle/ParticleGenerator.ts
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@ import { SetDataOptions } from "../graphic/enums/SetDataOptions";
import { VertexAttribute } from "../mesh";
import { ShaderData } from "../shader";
import { Buffer } from "./../graphic/Buffer";
import { ParticleBufferUtils } from "./ParticleBufferUtils";
import { ParticleRenderer, ParticleUpdateFlags } from "./ParticleRenderer";
import { ParticleCurveMode } from "./enums/ParticleCurveMode";
import { ParticleGradientMode } from "./enums/ParticleGradientMode";
Expand All @@ -23,12 +24,11 @@ import { ParticleStopMode } from "./enums/ParticleStopMode";
import { ColorOverLifetimeModule } from "./modules/ColorOverLifetimeModule";
import { EmissionModule } from "./modules/EmissionModule";
import { MainModule } from "./modules/MainModule";
import { ParticleCompositeCurve } from "./modules/ParticleCompositeCurve";
import { RotationOverLifetimeModule } from "./modules/RotationOverLifetimeModule";
import { SizeOverLifetimeModule } from "./modules/SizeOverLifetimeModule";
import { TextureSheetAnimationModule } from "./modules/TextureSheetAnimationModule";
import { VelocityOverLifetimeModule } from "./modules/VelocityOverLifetimeModule";
import { ParticleBufferUtils } from "./ParticleBufferUtils";
import { ParticleCompositeCurve } from "./modules/ParticleCompositeCurve";

/**
* Particle Generator.
Expand Down Expand Up @@ -758,8 +758,16 @@ export class ParticleGenerator {
// Start speed
instanceVertices[offset + 18] = startSpeed;

// Unused, Color, size, rotation,
// instanceVertices[offset + 19] = rand.random();
// Gravity, unused, size, rotation
switch (main.gravityModifier.mode) {
case ParticleCurveMode.Constant:
instanceVertices[offset + 19] = main.gravityModifier.constant;
break;
case ParticleCurveMode.TwoConstants:
instanceVertices[offset + 19] = main.gravityModifier.evaluate(undefined, main._gravityModifierRand.random());
break;
}
Comment on lines +762 to +769
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⚠️ Potential issue

Handle all possible ParticleCurveMode cases or add a default case

The switch statement currently handles only ParticleCurveMode.Constant and ParticleCurveMode.TwoConstants. Other possible modes like ParticleCurveMode.Curve and ParticleCurveMode.TwoCurves are not handled, which may result in gravity not being applied correctly when these modes are used.

Consider adding cases for the missing modes or a default case to ensure that all possible ParticleCurveMode values are handled. Here's a suggested update:

 switch (main.gravityModifier.mode) {
   case ParticleCurveMode.Constant:
     instanceVertices[offset + 19] = main.gravityModifier.constant;
     break;
   case ParticleCurveMode.TwoConstants:
     instanceVertices[offset + 19] = main.gravityModifier.evaluate(undefined, main._gravityModifierRand.random());
     break;
+  case ParticleCurveMode.Curve:
+    instanceVertices[offset + 19] = main.gravityModifier.evaluate(0, main._gravityModifierRand.random());
+    break;
+  case ParticleCurveMode.TwoCurves:
+    instanceVertices[offset + 19] = main.gravityModifier.evaluate(0, main._gravityModifierRand.random());
+    break;
+  default:
+    instanceVertices[offset + 19] = 0;
+    break;
 }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
8000
switch (main.gravityModifier.mode) {
case ParticleCurveMode.Constant:
instanceVertices[offset + 19] = main.gravityModifier.constant;
break;
case ParticleCurveMode.TwoConstants:
instanceVertices[offset + 19] = main.gravityModifier.evaluate(undefined, main._gravityModifierRand.random());
break;
}
switch (main.gravityModifier.mode) {
case ParticleCurveMode.Constant:
instanceVertices[offset + 19] = main.gravityModifier.constant;
break;
case ParticleCurveMode.TwoConstants:
instanceVertices[offset + 19] = main.gravityModifier.evaluate(undefined, main._gravityModifierRand.random());
break;
case ParticleCurveMode.Curve:
instanceVertices[offset + 19] = main.gravityModifier.evaluate(0, main._gravityModifierRand.random());
break;
case ParticleCurveMode.TwoCurves:
instanceVertices[offset + 19] = main.gravityModifier.evaluate(0, main._gravityModifierRand.random());
break;
default:
instanceVertices[offset + 19] = 0;
break;
}


const colorOverLifetime = this.colorOverLifetime;
if (colorOverLifetime.enabled && colorOverLifetime.color.mode === ParticleGradientMode.TwoGradients) {
instanceVertices[offset + 20] = colorOverLifetime._colorGradientRand.random();
Expand Down
10 changes: 2 additions & 8 deletions packages/core/src/particle/modules/MainModule.ts
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
import { Color, Rand, Vector3, Vector4 } from "@galacean/engine-math";
import { TransformModifyFlags } from "../../Transform";
import { deepClone, ignoreClone } from "../../clone/CloneManager";
import { ICustomClone } from "../../clone/ComponentCloner";
import { ShaderData } from "../../shader/ShaderData";
Expand All @@ -9,7 +10,6 @@ import { ParticleScaleMode } from "../enums/ParticleScaleMode";
import { ParticleSimulationSpace } from "../enums/ParticleSimulationSpace";
import { ParticleCompositeCurve } from "./ParticleCompositeCurve";
import { ParticleCompositeGradient } from "./ParticleCompositeGradient";
import { TransformModifyFlags } from "../../Transform";

export class MainModule implements ICustomClone {
private static _tempVector40 = new Vector4();
Expand Down Expand Up @@ -96,8 +96,6 @@ export class MainModule implements ICustomClone {
private _simulationSpace = ParticleSimulationSpace.Local;
@ignoreClone
private _generator: ParticleGenerator;
@ignoreClone
private _gravity = new Vector3();

/**
* The initial lifetime of particles when emitted.
Expand Down Expand Up @@ -322,11 +320,7 @@ export class MainModule implements ICustomClone {
break;
}

const particleGravity = this._gravity;
const gravityModifierValue = this.gravityModifier.evaluate(undefined, this._gravityModifierRand.random());
Vector3.scale(renderer.scene.physics.gravity, gravityModifierValue, particleGravity);

shaderData.setVector3(MainModule._gravity, particleGravity);
shaderData.setVector3(MainModule._gravity, renderer.scene.physics.gravity);
shaderData.setInt(MainModule._simulationSpace, this.simulationSpace);
shaderData.setFloat(MainModule._startRotation3D, +this.startRotation3D);
shaderData.setInt(MainModule._scaleMode, this.scalingMode);
Expand Down
2 changes: 1 addition & 1 deletion packages/core/src/shaderlib/extra/particle.vs.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ void main() {
lifeVelocity = computeParticleLifeVelocity(normalizedAge);
#endif

vec3 gravityVelocity = renderer_Gravity * age;
vec3 gravityVelocity = renderer_Gravity * a_Random0.x * age;

vec4 worldRotation;
if (renderer_SimulationSpace == 0) {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ vec2 computeParticleUV(in vec2 uv, in float normalizedAge) {
float frame = floor(normalizedFrame * renderer_TSATillingParams.z);

float tileRow = frame * renderer_TSATillingParams.x;
float floorTotalULength = floor(tileRow);
float tileRowIndex = floor(tileRow);
uv.x += tileRow - tileRowIndex;
uv.y += tileRowIndex * renderer_TSATillingParams.y;
#endif
Expand Down
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