Stars
- All languages
- C
- C#
- C++
- CMake
- CSS
- Clojure
- CoffeeScript
- Common Lisp
- Cuda
- GLSL
- Game Maker Language
- Go
- HLSL
- HTML
- Haskell
- Haxe
- Java
- JavaScript
- Jupyter Notebook
- Kotlin
- Logos
- Lua
- MATLAB
- Makefile
- Mask
- Mathematica
- OCaml
- Objective-C
- Objective-C++
- PHP
- PowerShell
- Processing
- Python
- QML
- QMake
- R
- Racket
- Ruby
- Rust
- Scheme
- ShaderLab
- Shell
- Swift
- TeX
- TypeScript
- Yacc
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
PyTorch code and models for the DINOv2 self-supervised learning method.
Code release for NeRF (Neural Radiance Fields)
A real-time approach for mapping all human pixels of 2D RGB images to a 3D surface-based model of the body
Code repo for realtime multi-person pose estimation in CVPR'17 (Oral)
line drawing colorization using chainer
Code repository for Convolutional Pose Machines, CVPR'16
Repository of code and resources related to different data science and machine learning topics. For learning, practice and teaching purposes.
Fuzzy Metaballs+ Renderer. With Optical Flow, Mesh Exporting and more.
A real time optical flow algorithm implemented on GPU
Implementation of "Texture Synthesis with Non-Parametric Sampling" paper by Alexei A. Efros and Thomas K. Leung
An immersive installation built from a pile of mirror balls and a few projectors.
combine neural nets and cellular automata
Official implementation of the paper titled "NoiseNCA: Noisy Seed Improves Spatio-Temporal Continuity of Neural Cellular Automata"