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Releases: guygodin/VirtualDesktop

Version 1.33.4

02 Apr 14:37
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This isn't the latest release. It is the previous one. The latest is always available in your headset and the latest Streamer through the website download link. This is provided purely for those wanting to revert back to an older version.

• Added support for new tracked keyboard on Quest (works with any keyboards, paired or not)
• Improved desk portal drawing to be easier to align
• Fixed keyboard layout detection on some french keyboards
• Fixed 10bpc in Nvidia Control Panel causing a darker desktop image
• Fixed Numpad/CapsLock with some Bluetooth keyboards
• Fixed Windows Defender exclusions to add rather than replace
• Fixed game compatibility with: Tactical Assault VR (Steam)
• Alien: rogue incursion and Behemoth will now use VDXR by default

Version 1.32.13

12 Oct 19:19
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• Added support for VRChat's new hand tracking (Quest only). Enable Forward tracking data to PC in the Streaming tab and uncheck "Emulate Index controllers"
• Added Passthrough hands feature (Quest only, option in Input tab and Streaming tab)
• Reduced volume of background music

Version 1.32.9

08 Jul 17:37
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• Guardian boundary will now be hidden in the Passthrough environment on Quest
• Added option to show/hide the boundary with the VR Passthrough feature on Quest
• Screens will now be snapped together when they are arranged
• Removed gap between fully curved floating screens
• 'A' button now interacts with menus/toolbars in addition to trigger
• Keyboard improvements including ISO layout support and Azerty remapping
• Fixed keyboard movement at non-leveled orientations
• Added Media key binding to Xbox guide with gamepad emulation
• Fixed ability to grab screen with grip when watching videos
• Fixed black screen issue on macOS with some AMD graphics cards
• Improved streaming performance with 2 or 3 monitors on macOS
• Fixed issues with OpenKneeboard
• Fixed issue with WebXR controller orientation with VDXR
• Fixed loading UI disappearing in Asgard's Wrath
• Fixed game compatibility with: Contractors showdown (when launched from games tab)

Version 1.32.5

27 May 21:31
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• Multi-monitor support: you can now stream multiple monitors simultaneously, with the following limits:
Meta Quest 3: Up to 3 monitors.
Meta Quest 2, Meta Quest Pro, Pico Neo 3, Pico 4, Vive Focus 3, Vive XR Elite: Up to 2 monitors.
Meta Quest 1: Only 1 monitor is supported
On Windows those can be real physical monitors or virtual ones (click below the screen to add/remove monitors). MacOS only supports physical, AirPlay monitors for now; creating virtual ones will be supported in a future update but you can use BetterDisplay to create virtual ones for now.
• Added keyboard passthrough support on Quest (with the keyboards Meta supports)
• Improved support for Windows on Arm
• Added Adaptive quantization checkbox in the Streamer window, Options tab. Only applies to 10-bit codecs
• Added checkbox in Settings tab to auto-arrange monitors on recenter (enabled by default)
• Added button in Settings tab to arrange monitors manually
• Thumbstick can now be used to change size/distance when holding screen with grip
• You can now move the keyboard when holding the grip
• Increased max desktop bitrate to 120 Mbps (total for all monitors)
• Added portrait mode button in the screen toolbar for secondary screens (Windows only)
• Switched to using relative mouse movements with Bluetooth trackpads/mice
• Fixed microphone delay issues that some folks were experiencing
• Desktop toolbar will no longer appear when clicking below the screen with hand tracking. It will be shown when using the Quest menu left hand gesture instead
• Fixed game compatibility with: The Wizards - Dark Times, The 7th Guest, Roblox, Gravity Sketch, Crossfire: Sierra Squad, Zenith the last city, Resist, Underdog, Walkabout Mini-golf, Breachers, WRC, Ghosts of Tabor, Contractors, Hubris now using VDXR by default
• Fixed index finger bending in VRChat when holding the controller
• Fixed many compatibility issues with VDXR
• Added ultra-wide and other common resolutions for the virtual monitors
• Fixed bug with Nvidia encoder freezing when switching between H.264/HEVC and the 10-bit codecs on v555 drivers
• Virtual Vive trackers can now be powered off/on via SteamVR Manage Trackers (use "Held in hand" role to power off) without needing to restart SteamVR
• Screens can now be moved without hiding the keyboard
• Fixed issue with keyboard appearing too far or behind the screen
• Fixed detection of hardware encoder at startup which could prevent multi-monitor from working
• Fixed lingering Streamer icon in the system tray when switching users
• Fixed microphone pops
• Fixed issue with 32-bit games in VDXR

Version 1.30.5

15 May 21:20
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• Optimized Games tab refresh speed for slower hard disk drives
• Added Spanish keyboard layout
• Fixed cropped desktop image with Nvidia GPUs at specific resolutions
• Fixed microphone passthrough on macOS
• Fixed VR hand tracking grip threshold to reduce early activations
• Tweaked warning message when using buggy AMD drivers
• Improved game compatibility with Dirt Rally 2

Version 1.30.4

27 Feb 19:31
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• Added option for SteamVR Vive tracker emulation through inside-out full body tracking on Quest
• Added option to Emulate Index Controllers on Quest; this allows finger tracking in OpenVR games that support it
• Improved motion extrapolation quality of Synchronous Spacewarp (SSW) for all headsets
• Now sending headset battery level and charging state to SteamVR
• Reduced video compression artifacts with 10-bit codecs
• Improved desktop streaming latency on macOS
• Added Wide motion support with hand tracking on Quest
• Switched to recognizing index and finger curl for trigger / grip presses when using regular hand tracking
• Fixed issue with Unreal/Unity/WebXR where the VR session wasn't ending properly
• Fixed desktop being cutoff on some resolutions with AMD
• Fixed game compatibility with: Hard Bullet, Resonite, JKXR, Roblox

Additional Notes:
• Some applications require Index Emulation for finger tracking (eg: VRChat), some don't and will work better without it (eg: Resonite). Please experiment with both settings
• When using body tracking, the Quest will perform a reset of the player height every time the Oculus menu is opened
• With body tracking, the guardian must not be turned off, and care must be taken to properly set up the play space boundaries

Version 1.30.1

27 Feb 18:20
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• Added option to forward tracking data of the headset (face/eye/hand/body) to the PC via the VDXR runtime. Games will need to support the required OpenXR extensions to make use of those.
• Added tongue tracking (requires update of VRCFaceTracking module)
• Added icon in Performance Overlay when using encrypted traffic
• Added render resolution percentage and max bitrate to Performance Overlay
• Added support for TeamBeef modded games to appear in the Games tab • Added new music tracks
• Added ability to change the screenshots folder location (Media tab in the Streamer window)
• Added option in Input tab to disable menu hold to switch out of VR
• App will now stay in passthrough mode while loading on Quest
• Automatic codec will now choose HEVC 10-bit with Nvidia
• Improved support for Ultrawide monitors
• Virtual monitor driver now supports up to 4k @ 120 (up from 2560x1440)
• Now preventing disconnection when videos are being downloaded
• Hand beams are now hidden when interact with desktop is unchecked
• Re-added basic hand gestures for trigger and grip when using hand tracking in VR games
• Fixed GPU memory leak on the PC side
• Fixed slow decoding when using AMD 6450 and 6550 graphic cards
• Fixed Turkish keyboard layout
• Fixed 32-bit compatibility issue with some VR games
• Fixed missing Korean characters in Videos tab and subtitles
• Fixed game compatibility with: Tetris Effect, Premium Bowling, Battle Talent, Paradiddle. Hubris will now use VDXR by default
• Fixed controller offsets with VDXR in Ghosts of Tabor and Contractors VR
• Fixed issue with X-Plane 12 when re-entering VR • Fixed issues with player height with REFramework and UEVR
• Lowered the trigger activation threshold in VDXR to match Oculus Link's behavior
• OpenXR-Eye-Trackers and PimaxMagic4All are incompatible with this update but will be updated soon

Version 1.29.10

02 Dec 17:33
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• Added a 'Show Games tab on connect' option in the Settings tab
• Added AV1 playback of local videos on Quest 3
• Increased SSW area radius on Quest 3
• Remapped Menu button to X+Y (pressed simultaneously) for OpenXR games running through SteamVR (useful for Zenith & Ghosts of Tabor)
• Fixed desktop streaming issue with Windows 11 23H2
• Fixed high network latency when streaming remotely
• Fixed graphical corruption when playing some videos on Pico
• Fixed name sorting in Videos tab to be more natural
• Fixed VDXR compatibility with Minecraft bedrock and UWP apps on Windows
• Fixed compatibility with vrperfkit in Oculus mode
• Fixed game compatibility with: Dreadhalls, FNAF intro screens, Pulsar: Lost Colony, Star Wars Pinball VR

Version 1.29.6

22 Oct 21:46
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• Improved AV1 performance with AMD
• Improved SSW quality on Quest 2, Pro and 3
• Increased H.264+ max bitrate to 500 Mbps on Quest 3
• Increased max desktop resolution to 3840x2160 and optimal resolution to 2560x1440 on Quest 3
• Added custom OpenXR runtime called VDXR on the PC side providing up to 10% improved performance
• Added OpenXR runtime selection box in the Streamer window (Automatic, SteamVR or VDXR)
• Added Exit Game button in the Virtual Desktop menu for non-SteamVR games
• Added Brazilian Portuguese keyboard layout
• Removed regular AV1 codec option (only AV1 10-bit now available)
• Fixed game compatibility with many OpenXR titles on the Rift store: Pistol Whip, Onward, Population One, Zenith, etc.
• Fixed issues with audio device restoration and monitor resolution change when shutting down/restarting computer in VR
• Fixed incorrect 5 GHz / 7 GHz appearing in computers tab / performance overlay when using 6 GHz band
• Fixed Head Lock feature to work when moving around your play space
• Fixed field of view edges on Quest 3
• Fixed thumbs up state not being recognized in some games
• Fixed Vietnamese characters in subtitles
• Fixed subtitles not appearing with some videos
• Fixed performance overlay visibility after hiding with thumbsticks
• Fixed game compatibility with: Automobilista 2 (Steam), 7th Guest

Version 1.29.0

25 Sep 17:00
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• Screen transparency toggle (above the screen in the first 4 environments)
• VR Passthrough option (in Streaming tab) with configurable chroma keying
• Added face/eye tracking with VRChat on Quest Pro (via VRCFaceTracking)
• Added Quest 3 support
• Added AV1 and AV1 10-bit support (for Quest 3 with Nvidia 4000 and AMD 7000 series GPUs)
• Added Passthrough environment on Pico
• New virtual assistant that can answer questions related to Virtual Desktop in many languages
• Added Turkish and Russian keyboard layouts
• Now automatically saving/restoring Nvidia settings
• Fixed compatibility with Onward (Steam) when launching from GAMES tab

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