8000 GitHub - forestrf/unity-texture-apply-async: Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
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Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

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forestrf/unity-texture-apply-async

 
 

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Texture Apply Async

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread.

Features

  • Asynchronous texture data update in CPU in the render thread, avoiding stalls in the main thread
  • Supports registering for updates every frame or for a single frame

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Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

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  • C 47.5%
  • C# 23.3%
  • C++ 20.8%
  • Makefile 8.4%
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