Stars
Haxe/hxcpp @:native bindings for raylib.
A light and configurable statusline/tabline plugin for Vim
Godot Engine – Multi-platform 2D and 3D game engine
Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects
a multi-system chiptune tracker compatible with DefleMask modules
An alternative C++ target for Haxe that generates dependent-less, GC-less C++17 code.
experimental hxcpp debugger using the windows debugger engine or lldb
A simple bash script to set wallpapers according to current time, using cron job scheduler.
Compile Haxe to GDScript 2.0 as easily as you'd output to any other target
Haxe framework for creating compilation targets using macros
A macro-based Entity Component System framework, focusing on ease of use.
A separation axis theorem collision library for Haxe.
C99 Game Library. XNA-like. Platform Independent. Allocator Aware.
A simple and easy-to-use library to enjoy videogames programming
Vim color scheme based on the "elementary" scheme from https://github.com/Mayccoll/Gogh
library for better handling keyboard, gamepad and joystick devices inside haxe and lime
C99, header-only framework for games and multimedia applications