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Allow insecure requests #1
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Addendum: Does the game expect a secure request in response to the insecure request? Is the game flexible enough to handle insecure responses all the time, and likewise for secure responses? |
Addendum: Currently insecure requests cause panics due to the lack of an IV. Solve this. |
Tackling when I get a chance. |
fluofoxxo
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Oct 27, 2019
Added event IDs for event characters
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Insecure requests are sent at least by /Battle/ requests. Sate the ability to utilize the data sent by these requests.
Notes:
secure
= 0 when the request is insecure.param
is URL escaped when insecure.key
= nothing when insecure.The text was updated successfully, but these errors were encountered: