Dungeon Crawler is a demonstration and implementation in a 3D game environment of the A* (A Star) pathfinding algorithm we learned during our Algorithms for Games class in college.
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Dungeon Crawler is a demonstration and implementation in a 3D game environment of the A* (A Star) pathfinding algorithm we learned during our Algorithms for Games class in college.
To get a local copy up and running follow these simple example steps.
This project requires Unity Engine version 2021.2.3f1.
- Clone the repo
git clone https://github.com/empobla/DungeonCrawler.git
- Open the project folder with Unity Hub.
- In the project navigator, go to the assets directory and find the "Scenes" folder.
- Click on the "DungeonCrawler1" scene to load it.
- Go to Unity->File->Build Settings and verify that all the scenes in the "Scenes" folder are in the "Scenes in Build" list.
- If scenes from the "Scenes" folder are missing or are not in the build list, add the scenes to the build list and enable them.
- The game should be ready for building and running.
This project is property of Emilio Popovits Blake. All rights are reserved. Modification or redistribution of this code must have explicit consent from the owner.
Sample code by Leonard D. Brown, University of Arizona. This program was developed for educational purposes only. Media assets contained within this program may not be redistributed without written permission of authors.
Emilio Popovits Blake - Contact
Project Link: https://github.com/empobla/DungeonCrawler
Licensed media assets were used from the following sources: