Optimize triangulator with collider #830
Merged
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Fixes #723, or so's the hope.
Does anyone have a good polygon to contribute to a35x improvement on #831 without degrading our other test times, so I think we're good! And this is just the simple version: using our 3D collider for 2D boxes. Could probably be sped up a bit more with a templatized Collider, though I'm not sure it's worth the trouble.TEST
that would make clear the performance improvement?@pca006132
I seem to be hitting a linker error - I told CMake to link tocollider
, but apparently that's not good enough? I'm guessing it's just a line I forgot somewhere.