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19:40
(UTC +02:00) - https://steamcommunity.com/id/-eric
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A tool that analyzes player inputs and tells the player how to improve player movement through statistics, realtime graphs, etc! :)
Half-Life game physics described in excruciating detail!
A collection of all of the source files from my bhop maps (pcpie)
Replaces general event queue found within Source-engine games with a lag-resistant event queue per player entity
CSS Landfix with adjustable jump height and minimum landing height
Checks EntityUntouch on PostThink instead of server frames
Source engine file format exporting / WebGL map viewer demo.
Prototype of a WebGL GOKZ recording player.
Ghidra is a software reverse engineering (SRE) framework
The 2013 edition of the Source SDK
Easy to setup, modular bhop/surf/deathrun timer for CSS & CS:GO gameservers.
A bunnyhop timer plugin for Counter-Strike: Source, Counter-Strike: Global Offensive and Team Fortress 2.