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My naive compiler toolchain using LLVM
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----- Yttrius Language Toolkit SDK ----- This is the official repository for the kernel of YAPISDK. Description: The Yttrius language (Y++) is a procedural programming language that emphasizes programmer autonomy and relaxed syntaxing while offering limited support for object-oriented programming (OOP) concepts. It heavily borrows from C, incorporating features like pointers, direct memory access, a concise syntax, a robust type system, and declarative constructs. One of the prominent features of Y++ is its optional "caregiver" runtime, which provides runtime optimizations such as Just-In-Time (JIT) compilation and advanced syscall optimization. JIT compilation dynamically translates the source code into native machine code during execution, improving performance by capitalizing on runtime information. The caregiver runtime's advanced syscall optimization streamlines the interactions between the program and the operating system, reducing overhead and enhancing efficiency. Notably, Y++ lacks automatic garbage collection. Instead, it offers an inbuilt auto-page mechanism within the caregiver runtime. This mechanism efficiently manages memory by tracking available memory and allowing the programmer to explicitly deallocate memory on demand, providing fine-grained control over memory usage. Y++ serves as the basis for Y++-Exon, a derivative language specialized for interfacing between WebAs 8000 sembly (WASM) and ActionScript. Y++-Exon combines the advantages of both Y++ and Exon, provide an efficient platform for bridging the gap between WASM and ActionScript environments. Exon, an essential component of Y++-Exon, is an interpreted language with JIT compilation support. It can be directly executed using a virtual machine (VM) integrated into Y++. The directive "r@:exon(22, codehere)" triggers a separate parser to process Exon code, enabling seamless integration between the two languages. The Exon VM also features garbage collection capabilities, efficiently managing memory resources and reducing the burden on developers to handle memory deallocation manually. Additionally, the VM includes inbuilt hardware acceleration for graphical operations, enabling faster rendering and computation of graphical elements. Despite its promising features, the Exon VM is currently in an experimental phase, and its upcoming release is intended for thorough evaluation and validation. This evaluation will provide insights into its real-world performance and identify areas for further optimization and refinement. In contrast, StdLangSet adopts a standard node-based approach but lacks a graphical user interface (GUI) for node interactions. Instead, developers must rely on textual descriptions and semantic specifications to define nodes, potentially resulting in verbose node definitions with numerous attributes and children. This approach can lead to code inefficiencies and hinder the development process. To address these issues, languages like Y++ have been developed to serve as language sets for converting code from StdLangSet to a more low-level representation. This conversion streamlines the coding process, resulting in more concise and efficient programs. A compiler compiler. This repository features only official footnotes for the child language: Y++. The Yttrius SDK provides the runtime required for platform independency along with binary generation. This runtime wrapper is distributed under C-License and you can modify and redistribute under the terms of the C-License license agreement. The Yttrius Language entitles full freedom and control to the programmer. Without a standard for coding conventions, memory management, typing system, and default types. Only limited by that of the lexer to identify and transpile fromat. The programmer is allowed to modify and redefine the lexer within source code, and call compiler and runtime directives to configure how they act. Everything below is detailed under the Yttrius subset language Y++ which is much more useable under a multiparadigm, high sugar orientation. Featuring OOP & AOP This language and all of its subsets and adaptations are not meant to replace any other languages. Instead, it is best to use other language with much more defined guidelines. This language and its bundled lexer and compiler provides no safe guard on how things are compiled and lexed. The best use case would be for an interface with other toolkits and languages. The entry complexity for this language is also very high, even me, the writer, does not know the full potential to just calculute relations between complex numbers without falling down a fault. It is complex for high freedom to the user to modify the lowest level of software with ease. [NOTE: Nothing here is finalized nor has anything close to done] The Yttrius collection includes the following components: - The Yttrius Language Set (Y++ & Y-Exon) - The Yttrius Compiler & Separate Lexer - Default System Static Libraries - The Yttrius Build System - G-Lib - Default Yttrius STL - Builtin Yttrius Runtime Manager - Default Yttrius Language Assets (STL) - Default Yttrius Builder's Toolchain (WIP) The Yttrius language (Y++) is a procedural language, that has minimal support for OOP, while tying in a strong focus for overall programmer freedom and complete lack of strict syntaxing. In many ways it adopts the many aspects of C, including pointes, complete memory access, basic syntax, typing system, and declarative syntax. However, the benfit of Y++ is that is an option to bundle the program with a "caregiver" runtime which takes care of the source program while it runs. For example, optimizing code (JIT) and more advanced optimization of syscalls. There is no garbage collection, but the programmer may use the inbuilt auto-page feature of a caregiving runtime to keep track of avaliable memory and dealloc memory ondemand. The Yttrius Language set by itself could be used as its own language, but the main derivative of it is Y++. The next being Y++-Exon, mainly used for interfacing between WASM and ActionScript. Exon is an interpreted language used primarily in Y++ for JIT compilation. Furthermore, Exon can directly executed JIT by the Y++ parser by calling the directive "r@:exon(__22__, codehere)" where "codehere" is treated as a separate area for a different parser to be called for. Exon is directly executed via a virtual machine, featuring garbage collection and inbuilt hardware acceleration for graphical operations. This virtual machine is currently experimental and will soon be released for evaluation. StdLangSet is a standard node based language; however, by default does not feature a GUI based node interface. Instead the user must rely on complete wording and semantics to describe a node. This in turn can cause defining a single node (node_object_i) to have thousands of compiled attributes and children, which is very very inefficient. This is why langset adaptations like Y++ exists on-top as a language set to convert code from one lang to the much more low level code. A simple StdLangSet snippet can be: """ forma:default_struct [stl_node, stl_RTV ]::0 -> { #__name: "My Node :)":str_ascii % an optional default attribute required for all declared nodes (:${forma::std::write_in}(&__name:))->[::4] (:)->(:??)[{ % a list of random attribute. the ":??" asserting that at least one attribute will be online or be retreivable by any congruent node RTV ->[0(integer)] "DEFAULT":str_ascii=>"STD":str_ascii, % assignment of attributes using the "=>" operator to denote flow RTV ->[1(integer)] "DEFAULT_1":str_ascii=>"STD_1":str_ascii, % assignment must have proper indexing and this can be painful if u have a lot RTV ->[2(integer)] "DEFAULT_2":str_ascii=>"SD_2":str_ascii, % there are no static typing, all non keyword operators must be casted or declared }]:[args:~>1] % at most one sub child node can inherit these attributes link: __default__ % a required attribute to declare visibility ... % additional stuffs maybe } forma?->[##__name]->func:print_some_where % this part won't work as i didn't wanna write a whole output section, but this is a general % exection flow code snippet where the "->" single flow operator is used to denote how % data flows but in particular does not do automatic type guessing or type checking until % runtime """ However, a simple Y++ code to add two numbers together could be as simple as: """ imports -> { maths@arth -> 0 // include standard math arithmetics in order to not rely on pure bitwise } main(<int32:varags> x[]): // standard compliant argument listing int32 &t = make -> x:0 + x:1 // array acessing of the provided runtime arguments exit ((t)&0xFF) // exit the program (in theory prints, however, for IO, stdIO should be used) the value """ Execution & Compilation Arch.: - Primarily the standard SDK bundles a compiler that transpiles a child language to the compatible Yttrius LangSet and then compiles to a binary image. This binary image in turn can be run across any platform supported by that runtime or higher. - Transpilation is done by comparing the language definitions from the StdLangSet to that child's LangSet and then swapping definitions. This step does not include tiered compilation & preprocessing optimizations. - Compilation is done by generating a runtime image (*.yio) and then using the StdLangSet's definitions to convert it to the runtime readable assembler & lexer. On average, compilation is heavily restrictive and has hard limits for how much memory it can use (cap be taken off with "-m_cap:0"). The standard being 256mB and uses the best pedantic buffering strategies to produce the final image. - The SDK's compiler also features compiling to a native executable; however this option does not link at compilation, and the user must generate the proper static and dynamic libraries and link them by themselves. This feature also eliminates a proper filesystem API, thus making the user rely on the much more low level Stl::File_System node family. - Runtime is not in the form a JVM, instead, the runtime provides necessary native call simplifications along with the default filesystem API. There are no garbage collection, nor any memory safety, and the programmer must manage the memory entirely on their own. A hardbound memory cap can be set for a runtime image; however this can usually cause hard crashes on the runtime and/or non-traceable faults. - Runtime calls are placed into a queue where calls are not async and will be evaled based on their position within this queue. This restriction is to prevent overhead on the runtime's filesystem API which was developed with single threaded applications in mind. - During runtime, the programmer may request for a memory page, in which memory is brought in from the hard drive and used temporarily. This in turn means that the runtime cannot check for any validity or perform any memory compression. This process only returns a single memory bloc to the programmer. Another downside is that the memory paging process is completely black boxed from the programmer. The programmer can suggest a buffering strategy and paging strategy through a dynamic enum defining the standard strategies, but the runtime can ignore this (and will most likely override this call). - Memory paging also takes significant CPU overhead and may cause dramatic memory vulns including the fact that the programmer must keep track of everything including calling the operating system directly for a process id header for the memory allocated. This in turn dramatically ruins the cross platform ability of this language. - Native compiled applications do not have valid runtime calls; in which these functions that were once allocated to the runtime are now nullable. No errors are thrown but may cause errors because the functions returns a random memory address. The toolkit provides a standard directive that throws an error during native runtime if the requested function is processed as undefined (ONLY RUNTIME COMPLIANT). This can be achieved by multiple implemented functions in the toolkit, but the most suitable and compliant will be found "__stl_yttrius_sysu.yxh"'s __y_kick_ which can be called with 1 argument or none. This argument of type: "TT_YXX_strate_nameq” which is used as an allocator for a standard strategy that is suggested to be compiled as a specific paging callback. Runtime Environments (Y++): If the programmer chooses to use a runtime of any kind when bundling their program, they may choose to compile with a runtime, which only come in 64 bit flavors. Every other environment besides the Virtualized Environment does not compile to an intermediate paradigm and then executed from there. The program all are compiled using the "-reenv" tag in order to expose cerain functionalities to the runtime to interact between program and runtime at a native execution speed. Additionally, if the program is run without an environment, there are severe risks like memory leaks and other memory insecurities that might take place due to the program itself being very very exposed. "Caregiver" The caregiver runtime env. provides memory paging management and JIT optimizations for linking with any libraries. This is the most simple and lightweight runtime that can be linked with a Yttrius program. "GC Runtime" The GC runtime provides a very basic gabrage collection system and can be inteprolated with other runtimes. It handles a generational heap of all avaliable information, where it follows similar guidelines to a JVM young and old pruning GC. However, due to garbage collection, there is a Stop the world event ans extra CPU is used when there is a GC event. This runtime is experimental and should be used with care. It is not recommended to use this runtime as Y++ already features highly intuitive memory allocation along with compiler optimized dealloc and free calls. "Virtualized" Virtualized runtime provides the programmer with a AOT runtime that can be able to simulate the behavior of different machine information. For example it can simulate different register sizes and bit endianess. However due to this high avaliability for customization, many system level directives are disabled when the compiler is compiled with the top level argument "-virtual" which forces the compiler to adapt the code for the virtualized environment. The compiler thus outputs a special file that can be specifically read by the desired virtualization runtime. This file format may vary between vendor, but the code is treated as "bytecode" and features minimal code optimizations. 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My naive compiler toolchain using LLVM