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DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc 💫

C++ 143 13 Updated Jan 6, 2025

Direct interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, …

C# 351 29 Updated May 27, 2025

An Introduction to Raymarching

983 55 Updated Aug 20, 2021

using C, no external dependencies

C 76 4 Updated Feb 24, 2024

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

C 1,099 80 Updated Jun 3, 2025

DirectX 11 Renderer written in C++11

C++ 289 37 Updated Jan 29, 2021

Game engine using DirectX 11 working towards being cross platform and networked.

C++ 10 2 Updated May 8, 2019
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