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IFNMG
- Salinas, MG
- ifnmg.edu.br/salinas
Highlights
- Pro
Stars
Code repo for video tutorial series teaching Vulkan and computer graphics
A general purpose ray traced renderer built with Zig + Vulkan
An OpenGL 4 and C++ program which renders a procedural scene.
Path tracing demos using Vulkan and Silk.Net
Real-time Global Illumination with Vulkan Ray Tracing API
shared source code and resources needed for the samples to run
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Lighthouse 2 framework for real-time ray tracing
A collection of tools, libraries, and tests for Vulkan shader compilation.
C++ examples for the Vulkan graphics API
Walnut application template to easily make new Walnut apps
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Minimal pathtracer using Vulkan RayTracing
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
A basic path tracer implementing the forward BRDF sampling using DirectX Ray Tracing (DXR)
doYourCode / DXRPathTracer
Forked from TheRealMJP/DXRPathTracerA (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
Realtime GPU Path tracer based on OpenCL and OpenGL
Tutorials from the following playlist: https://www.youtube.com/playlist?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-
One stop solution for all Vulkan samples
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Getting Started with RTX Ray Tracing
A modern cross-platform low-level graphics library and rendering framework
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.