Stars
💡 phong shading tutorial with glslify
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A modern cross-platform low-level graphics library and rendering framework
New generation entropy codecs : Finite State Entropy and Huff0
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
The TinyLlama project is an open endeavor to pretrain a 1.1B Llama model on 3 trillion tokens.
Pure C# 3D real time physics simulation library, now with a higher version number.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A collection of open source c/c++ libraries for gamedev
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
surround.vim: Delete/change/add parentheses/quotes/XML-tags/much more with ease
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
A tool for use with clang to analyze #includes in C and C++ source files
stb single-file public domain libraries for C/C++
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies