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IWAD template for Diablo-style mouse control and isometric camera for GZDoom 4.13 or higher
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dileepvr/gzdoom_isometric_mousectrl
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MyStandaloneGame - GZDoom Isometric Mouse Control Demo A demo for isometric mode with Diablo-style mouse control in GZDoom. Expected to become a feature starting version 4.13 onwards. Just run `make` to generate an ipk3 file in the build directory. Controls (see keyconf.lmp for default bindings): 'Q' : Rotate camera left by 90 degrees. 'E' : Rotate camera right by 90 degrees. 'Left-Click': Move to cursor or attack pointed shootable entity. 'Right-Click': Alt-attack or use/pickup pointed interactable entity. 'Shift': Hold to stand-still and force fire towards mouse cursor. 'Alt': Hold to force-move towards mouse cursor. 'F' : Cycle through selectable entities within range. 'G' : Use/Activate selected entity. 'C' : Toggle Aim assist. Game template for GZDoom-based games created by Dileep V. Reddy Based off of a Game template created by Nash Muhandes The sound effects, and some textures and sprites are from Doom 2 by id software. The Sprite ACWEZ0.png is from JekyllGrim's Alice: Toys of Madness: https://github.com/jekyllgrim/Alice-Toys-of-Madness All other assets except the fonts are licensed under CC-0. For more details, read license.txt and credits.txt.
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IWAD template for Diablo-style mouse control and isometric camera for GZDoom 4.13 or higher
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