Tags: deskull-m/angband
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Have the game regenerate a missing randart file, will fail if there h… …ave been changes to randart code in the interim
Introduce effects SET_VALUE and CLEAR_VALUE to align times when objec… …ts or spells give multiple timed effects
Remove flagging for full view update in the disable trap projection s… …ince the disabling doesn't affect the line of sight and the update to the map happens via a square_light_spot() call from square_disable_trap() or the functions it calls.
Replace hard-coded depth check for caverns with an equivalent min-lev… …el entry in dungeon_profile.txt.
Per the comment for update_mon(), add PU_MONSTERS to the player updat… …e flags when a monster that changes lighting enters or leaves the map or moves in the map. Currently this appears to be redundant with the addition of PU_MONSTERS to the update flags at the end of process_monsters() but could allow that to be removed while retaining correct behavior.
Get the item statistics for drops by traversing each monster's invent… …ory. The monsters are still killed (that's convenient for preventing any uniques present from respawning on later levels; that routine is also where the monster statistics are collected), but that happens after the objects on the floor have been examined. Resolves part of angband#3545 , but not the parts related to disaggregating some information and being able to ask about combinations of flags or modifiers.
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