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4.2.2-186-g7510f957

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Have the game regenerate a missing randart file, will fail if there h…

…ave been changes to randart code in the interim

4.2.2-185-g88c395e4

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Fix Crush description

4.2.2-184-gdd8097ca

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Remove rephial as official site in readme

4.2.2-183-g891bffb7

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Give Crush some down-side

4.2.2-182-g6e7f4e89

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Remove 'p' command

4.2.2-180-g988ca26d

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Introduce effects SET_VALUE and CLEAR_VALUE to align times when objec…

…ts or spells give multiple timed effects

4.2.2-176-g8cbdf95c

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Remove flagging for full view update in the disable trap projection s…

…ince the disabling doesn't affect the line of sight and the update to the map happens via a square_light_spot() call from square_disable_trap() or the functions it calls.

4.2.2-175-g269ea128

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Replace hard-coded depth check for caverns with an equivalent min-lev…

…el entry in dungeon_profile.txt.

4.2.2-174-ge675e72a

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Per the comment for update_mon(), add PU_MONSTERS to the player updat…

…e flags when a monster that changes lighting enters or leaves the map or moves in the map. Currently this appears to be redundant with the addition of PU_MONSTERS to the update flags at the end of process_monsters() but could allow that to be removed while retaining correct behavior.

4.2.2-173-g1bdd2569

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Get the item statistics for drops by traversing each monster's invent…

…ory. The monsters are still killed (that's convenient for preventing any uniques present from respawning on later levels; that routine is also where the monster statistics are collected), but that happens after the objects on the floor have been examined. Resolves part of angband#3545 , but not the parts related to disaggregating some information and being able to ask about combinations of flags or modifiers.
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