8000 davilovick (David Ávila) / Starred · GitHub
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An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.

C# 731 86 Updated Oct 1, 2020

WebGL point cloud viewer for large datasets

JavaScript 4,962 1,251 Updated Aug 24, 2024

GOTO framework for .NET: compiler, interpreter (through its own VM) and IDE

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Atlas Generation Tool

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A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.

C++ 2,187 343 Updated Jun 11, 2024

C# bindings for https://www.khronos.org/vulkan/

C# 82 13 Updated Jul 4, 2018

Generic A* implementation for the Wave Engine with Tiled integration

C# 1 Updated May 18, 2015

Tiled Renderer using TiledSharp for Wave Engine

C# 1 Updated Sep 23, 2014

To make the creation of custom components a little easier, we will publish the source code of some of the internal components

C# 43 14 Updated Jul 31, 2018

The collection of University Tour quickstarters

C# 29 33 Updated Oct 30, 2018

A collection of Wave engine sample projects

C# 113 104 Updated Nov 6, 2018
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