- Sevilla
- www.evergine.com
- @davilovick
Stars
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
WebGL point cloud viewer for large datasets
GOTO framework for .NET: compiler, interpreter (through its own VM) and IDE
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
Generic A* implementation for the Wave Engine with Tiled integration
To make the creation of custom components a little easier, we will publish the source code of some of the internal components
The collection of University Tour quickstarters
A collection of Wave engine sample projects