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Checkers 3D

Description

This project is my implementation of the game checkers using a 3D engine on top of OpenGL for my final project in Programming of my first year in university.

Project layout

The project is split into 2 different base level packages:

  • io.github.davfsa.checkers_3d.engine:

    • Contains OpenGL specific logic to render a 3D environment and a gui.
  • io.github.davfsa.checkers_3d.game

    • Contains logic and definitions for the game and gui.

There is an additional folder (src/main/resources) which contains the following items:

  • /models: .obj files for the 3D models.
  • /shaders: shader files (.frag and .vert) for GPU based rendering.

Requirements

A minimum of Java 17 is required to run this project.

Running the project

To run the project, it as simple as executing:

$ ./mvnw clean compile exec:java

Keybindings

  • Esc: Exit application
  • 0 (zero): Set camera to top-view (*)
  • W: Toggle wireframe mode (*)
  • Right-click: Interact with items
  • Left-click + mouse move: Move the view (*)

(*) These keybindings only work while in the main game, not in the menu

Screenshots

Main menu

Mid game

End of game

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