8000 Release v1.1.0 · daprice/Variablur · GitHub
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v1.1.0

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@daprice daprice released this 08 Dec 21:10
· 1 commit to main since this release
  • Improve documentation.
  • Use UV coordinates for sampling the mask image; the mask no longer has to be the same size as the view the effect is applied to.
  • Add a version of the modifier that takes an Image directly.
  • Note: the prioritizeVerticalPass parameter has been renamed to verticalPassFirst.

This version of the code is now included in the project that inspired it, Paul Hudson’s Inferno shader pack.

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