-
Mirai-Labo
- Tokyo
- www.mirai-labo.com
- @danialias
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An advanced sprite sheet packer and sprite annotator.
NTP library for Swift and Objective-C. Get the true time impervious to device clock changes.
[WIP] Live::Editor - The developer tool for your Axmol game(s).
Jetpack Media3 support libraries for media use cases, including ExoPlayer, an extensible media player for Android
SF Symbols for Texts: 2000+ built-in translations in 40 languages + semantic localization key macro for Swift devs
A camera to navigate your SpriteKit scene with multi-touch gestures.
Touch Gesture Recognizers for Axmol Engine.
Touch Gesture Recognizers for Cocos2d-x (3.x) framework
This is my testing of .plist particles file ussage in Axmol . But the catch is - .plist was been generated in Cocos Creator .
rh101 / AxmolGAFPlayer
Forked from CatalystApps/Cocos2dxGAFPlayerGAFPlayer For Axmol Game Engine
An animated number counter made with SpriteKit.
A Discord Bot to deliver Reddit posts into your server
SpriteKit-based game engine, written in Swift, and provided with custom authoring tools
Better Easing for SpriteKit in Swift
Better Easing for SpriteKit
Swift package for parsing and rendering Tiled maps to SKTileMapNode and related nodes
Cross-platform C++ library to copy/paste clipboard content
danialias / axmol
Forked from axmolengine/axmolAxmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
Axmol Engine Native Helper For All Platforms
When there is no image file available, shows a predetermined image instead crashing
Single-Header Arabic Text Renderer Shaping Engine for axmol/cocos2dx in C++ || Renders arabic text with numbers, vowels, multiline & scrolling!