8000 GitHub - dweekly/reversi: A version of the classic board game for iOS.
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isreveR

A Reversi iOS Game.

I intially wrote this in a few hours as my first iOS application myself iOS programming. This is probably NOT a good place for you to teach yourself how to code for iOS because I probably did everything wrong.

The AI is still extremely rudimentary; it simply picks a valid move that will result in taking the most number of pieces in the next move.

There isn't GameCenter integration, music, two player / network mode, or anything. It's all quite basic, but it works. :)

v0.01 (Dec 5, 2012)

  • basic version working, rudimentary AI, iPhone 5 only

v0.02 (Dec 6, 2012)

  • added crude sound effects, now works on iPhone4/4S

v0.03 (Dec 15, 2012)

  • added iPad support & hi-res stones
  • added code for Shoutcast music streaming via AudioStreamer library (but is annoying, so disabled)
  • code tidying

v0.04 (Dec 15, 2012)

  • verified working with iPad retina, added default loading images.
  • updated felt textures
  • fixed bug which made dumb AI even dumber, whoops.

v0.05 (Dec 15, 2012)

  • Refactored logic from UIView object
  • Added Flurry integration

v0.06 (Dec 16, 2012)

  • Added TestFlight (though this does slow 1st load)
  • Better refactoring without crazy timing issues.
  • Added modularity to allow for different AIs
  • Smoother, subtler board lines

v0.07 (Dec 16, 2012)

  • Add in-app purchasing for more advanced AI

v0.08 (Dec 18, 2012)

  • Apply MP3 compression to reduce overall bundle size (23M -> 17M)
  • Target iOS 5.0 to cover a wider range of users
  • Update screenshots

v0.09 (Jan 8, 2013)

  • New visual flow to select an opponent/AI
  • Visual status on turn
  • Add half-functioning Game Center matching and play (disabled)

v0.10 (Jan 10, 2013)

  • Minimax (expert) AI actually implemented!

v0.11 (Jan 11, 2013)

  • Incorporated more sophisticated board evaluation function for superior expert play.

v0.12 (Feb 4, 2013)

  • Removed GameCenter play in order to prep for MVP launch
  • This version launched in the App Store!

v0.13 (Feb 16, 2013)

  • Easy and Medium modes are now substantially more challenging.
  • Recompressed board assets (PNG->JPG) to reduce app size from 12MB to 5MB
  • Removed unused AudioStreamer library
  • Fully disable GameCenter to prevent a rare crash (and we weren't really using GC anyhow)
  • Make green text much easier to read for upgrade

TODOs:

  • fix Game Center / multiplayer
  • beautiful Tamiko skins?
  • visual indicator of permissible moves
  • gameplay instructions
  • support rotation?
  • animations?
  • alter modal views to regular sliding views?
  • keep tally of wins/losses
  • add achievements
  • Allow for 3rd parties to sell AIs(!)
  • update negamax to negascout, add more plys, add move search ordering, transposition tables
  • incorporate opening move tables
  • use genetic algorithms to fine-tune evaluation function
  • incorporate edax for ULTRA difficulty level (note: GPL)
  • incorporate TD-Lambda? http://www.research.ibm.com/massive/tdl.html

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A version of the classic board game for iOS.

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