- Portland, OR
- @colincornaby@mastodon.social
Highlights
- Pro
Stars
A Vulkan game engine in C++ with PBR rendering and a Declarative GUI Widgets library.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
CMake modules to support compiling Apple Metal shaders as part of a CMake build system.
A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services
Example project for using RealityKit to render side by side 3D video on visionOS
Dockerfile to help convert GLSL shaders to Metal Shading Language
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Hoikas / Plasma
Forked from H-uru/PlasmaWelcome to Rebase Land! Don't blame me if it breaks.
SwiftUI Package for Configurable Confetti Animation 🎉
colincornaby / Plasma
Forked from H-uru/PlasmaCyan Worlds's Plasma game engine
Homebrew formulas for extra Plasma engine dependencies
This maintains proposals for changes and user-visible enhancements to the Swift Programming Language.
rcarlsen / OCUnit2JUnit
Forked from ciryon/OCUnit2JUnitA script that converts output from OCUnit in xcodebuild to the XML format used by JUnit. This allows for XCode builds on continuos integration servers like Jenkins, complete with test reports!
Reimplementation of the classic Mac OS X "Flying Icons" screensaver
An iChat plugin for OKCupid's chat service. This project is not affiliated with the OKCupid.