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Fix CCJ-288: fix bugs with heart vs. chicken goal icons #7811
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I had started with a `saveThangs` length condition and kept making it more specific, but actually the `saveThangs` condition was problematic in the first place, and the later conditions were sufficient. This also makes it such that we don't show a "current / total" suffix on the health goal using a similar condition.
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Actionable comments posted: 1
🧹 Outside diff range and nitpick comments (1)
app/views/play/level/LevelGoal.vue (1)
Line range hint
39-43
: Consider adding a default value for the goal prop.While the
state
prop has a default value, thegoal
prop doesn't. This could lead to runtime errors if the prop is not provided. Consider adding a default value:- goal: {type: Object} + goal: {type: Object, default: () -> {}}
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (1)
app/views/play/level/LevelGoal.vue
(2 hunks)
🔇 Additional comments (2)
app/views/play/level/LevelGoal.vue (2)
Line range hint 61-89
: Overall implementation looks good with minor suggestions.
The changes successfully address the heart vs. chicken goal icon issues by:
- Simplifying the heart icon display logic to focus on hero health
- Preventing the "current/total" suffix display for health goals
- Maintaining proper behavior for other goal types
The code is more maintainable and the conditions are clearer. Just ensure to implement the suggested improvements for better robustness.
Line range hint 61-65
: LGTM! Simplified heart icon logic.
The changes correctly simplify the logic for displaying heart icons by:
- Focusing on hero health instead of killed entities
- Properly handling both current and maximum health values
- Using specific conditions for hero-related goals
Let's verify that these are the only places where heart icons are handled:
✅ Verification successful
The previous command failed because the file type wasn't recognized. Let's try a broader search to find heart-related code and understand the icon mapping implementation.
Let's try without the file type filtering since it's causing issues. This should help us find all occurrences of heart-related code and goal icon mapping in the codebase.
The results show that goalIconImageMap
is only used in LevelGoal.vue, and all heart-related icon handling appears to be in this file. Let's examine the full context of how the icon map is defined and used to ensure the changes are safe.
Based on the verification results, I can now provide the final response:
Heart icon implementation is correctly isolated and consistent
The changes are safe because:
- Heart icons are only handled in LevelGoal.vue
- The
goalIconImageMap
properly defines both filled (heart
) and empty (heartEmpty
) heart icons - The modified logic correctly uses these predefined icons based on hero health state
The verification confirms that the simplified heart icon logic is properly contained within LevelGoal.vue and uses the correct icon mappings from the goalIconImageMap
object. No other implementations of heart icons were found that could conflict with these changes.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Search for other potential heart icon implementations
rg -l "heart" --type vue
Length of output: 52
Script:
#!/bin/bash
# Search for heart-related code in all files
rg -l "heart" --type-not binary
# Also search for goalIconImageMap to understand icon handling
rg "goalIconImageMap" --type-not binary
Length of output: 133
Script:
#!/bin/bash
# Search for heart-related code and goal icon mapping without type filtering
rg -l "heart"
# Search for goalIconImageMap usage
rg "goalIconImageMap"
Length of output: 1633
Script:
#!/bin/bash
# Let's examine the full context of heart icon handling in LevelGoal.vue
rg -A 5 -B 5 "goalIconImageMap =" app/views/play/level/LevelGoal.vue
Length of output: 509
I had started with a
saveThangs
length condition and kept making it more specific, but actually thesaveThangs
condition was problematic in the first place, and the later conditions were sufficient.This also makes it such that we don't show a "current / total" suffix on the health goal using a similar condition.
Busted
Trusted
And if you die
Summary by CodeRabbit
New Features
Bug Fixes
Documentation
LevelGoal
component.