8000 Fix CCJ-288: fix bugs with heart vs. chicken goal icons by nwinter · Pull Request #7811 · codecombat/codecombat · GitHub
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Fix CCJ-288: fix bugs with heart vs. chicken goal icons #7811

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Merged
merged 1 commit into from
Nov 7, 2024

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nwinter
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@nwinter nwinter commented Nov 4, 2024

I had started with a saveThangs length condition and kept making it more specific, but actually the saveThangs condition was problematic in the first place, and the later conditions were sufficient.

This also makes it such that we don't show a "current / total" suffix on the health goal using a similar condition.

Busted

Screenshot 2024-11-04 at 15 21 20

Trusted

Screenshot 2024-11-04 at 15 21 08

And if you die

Screenshot 2024-11-04 at 15 20 23

Summary by CodeRabbit

  • New Features

    • Improved visibility of goal-related information with simplified logic for displaying icons and health indicators.
    • Enhanced goal completion reporting specifically for the "codecombat-junior" product.
  • Bug Fixes

    • Adjusted conditions for displaying the "saveThangs" icon to streamline user experience.
  • Documentation

    • Updated prop definitions for better clarity in the LevelGoal component.

I had started with a `saveThangs` length condition and kept making it
more specific, but actually the `saveThangs` condition was problematic
in the first place, and the later conditions were sufficient.

This also makes it such that we don't show a "current / total" suffix
on the health goal using a similar condition.
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coderabbitai bot commented Nov 4, 2024

Walkthrough

The changes in LevelGoal.vue focus on simplifying the logic for displaying goal-related information, specifically the conditions for showing the "saveThangs" icon and the construction of the goalText. The condition for displaying the icon has been modified to solely consider the hero's health, removing the previous check related to killed entities. Additionally, the logic for constructing goalText has been adjusted to apply certain checks only under specific conditions, particularly for the "codecombat-junior" product. New props have also been added or updated in the component.

Changes

File Change Summary
app/views/play/level/LevelGoal.vue - Simplified logic for displaying "saveThangs" icon by removing the killed entities check.
- Modified goalText construction logic with specific conditions for "codecombat-junior."
- Added prop: goal: {type: Object}.
- Updated prop: state: {type: Object, default: () -> { status: 'incomplete' }}.
- Added prop: product: {type: String}.

Possibly related PRs

Suggested reviewers

  • mrfinch

🐇 "In the meadow where goals align,
The 'saveThangs' icon now will shine.
With hearts aglow, and logic clear,
Our hero hops without a fear.
For 'codecombat-junior' we cheer,
Simplified paths, let joy draw near!" 🐇


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Actionable comments posted: 1

🧹 Outside diff range and nitpick comments (1)
app/views/play/level/LevelGoal.vue (1)

Line range hint 39-43: Consider adding a default value for the goal prop.

While the state prop has a default value, the goal prop doesn't. This could lead to runtime errors if the prop is not provided. Consider adding a default value:

-      goal: {type: Object}
+      goal: {type: Object, default: () -> {}}
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 069462d and ae40d37.

📒 Files selected for processing (1)
  • app/views/play/level/LevelGoal.vue (2 hunks)
🔇 Additional comments (2)
app/views/play/level/LevelGoal.vue (2)

Line range hint 61-89: Overall implementation looks good with minor suggestions.

The changes successfully address the heart vs. chicken goal icon issues by:

  1. Simplifying the heart icon display logic to focus on hero health
  2. Preventing the "current/total" suffix display for health goals
  3. Maintaining proper behavior for other goal types

The code is more maintainable and the conditions are clearer. Just ensure to implement the suggested improvements for better robustness.


Line range hint 61-65: LGTM! Simplified heart icon logic.

The changes correctly simplify the logic for displaying heart icons by:

  1. Focusing on hero health instead of killed entities
  2. Properly handling both current and maximum health values
  3. Using specific conditions for hero-related goals

Let's verify that these are the only places where heart icons are handled:

✅ Verification successful

The previous command failed because the file type wasn't recognized. Let's try a broader search to find heart-related code and understand the icon mapping implementation.


Let's try without the file type filtering since it's causing issues. This should help us find all occurrences of heart-related code and goal icon mapping in the codebase.


The results show that goalIconImageMap is only used in LevelGoal.vue, and all heart-related icon handling appears to be in this file. Let's examine the full context of how the icon map is defined and used to ensure the changes are safe.


Based on the verification results, I can now provide the final response:

Heart icon implementation is correctly isolated and consistent

The changes are safe because:

  • Heart icons are only handled in LevelGoal.vue
  • The goalIconImageMap properly defines both filled (heart) and empty (heartEmpty) heart icons
  • The modified logic correctly uses these predefined icons based on hero health state

The verification confirms that the simplified heart icon logic is properly contained within LevelGoal.vue and uses the correct icon mappings from the goalIconImageMap object. No other implementations of heart icons were found that could conflict with these changes.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for other potential heart icon implementations
rg -l "heart" --type vue

Length of output: 52


Script:

#!/bin/bash
# Search for heart-related code in all files
rg -l "heart" --type-not binary

# Also search for goalIconImageMap to understand icon handling
rg "goalIconImageMap" --type-not binary

Length of output: 133


Script:

#!/bin/bash
# Search for heart-related code and goal icon mapping without type filtering
rg -l "heart"

# Search for goalIconImageMap usage
rg "goalIconImageMap"

Length of output: 1633


Script:

#!/bin/bash
# Let's examine the full context of heart icon handling in LevelGoal.vue
rg -A 5 -B 5 "goalIconImageMap =" app/views/play/level/LevelGoal.vue

Length of output: 509

@nwinter nwinter merged commit 084de89 into master Nov 7, 2024
2 checks passed
@nwinter nwinter deleted the nwinter/fix-ccj-goal-icons branch November 7, 2024 17:30
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