- Wellington, New Zealand
- https://christophercrouzet.com
- @christophercrzt
Stars
An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.
M*LIB is a library of generic and type safe containers in pure C language (C99 / C11) for a wide collection of container (comparable to the C++ STL).
A Python framework for accelerated simulation, data generation and spatial computing.
A list of demoscene related tools, code and ressources.
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
The “Quite OK Audio Format” for fast, lossy audio compression
Fast O(1) offset allocator with minimal fragmentation
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
EmberGL - 2D/3D graphics library featuring a tiled software rasterizer.
Real-time GPU path tracing with an OpenUSD Hydra render delegate
AGE: Arc Game Engine is an open-source engine for building 2D & 3D real-time rendering and interactive contents, especially video games with C# scripting support.
Just Math - A collection of pure math demos for computer graphics.
A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.
A fast entity component system (ECS) for C & C++
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Tooll 3 is an open source software to create realtime motion graphics.
All Algorithms implemented in Python
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.