8000 chris-lesage (Chris Lesage) · GitHub
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chris-lesage/README.md

Hi animators and TDs

I'm a freelance rigging TD @ Rigmarole Studio, creating rigs and Python animation pipeline tools for small companies in the 3D animated film and games industry. I dabble in generative art, music production and sailing.

I blog at Rigmarole Studio and you can find me on Twitter and Instagram.

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  1. Fake a multi-output lerp/slerp ramp ... Fake a multi-output lerp/slerp ramp in Autodesk Maya using remapValue nodes. Useful for twisting or interpolating objects and attributes.
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    import pymel.core as pm
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    """
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    Take a collection of attributes and interpolate them along a curve.
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    It uses a master remapValue that drives multiple remapValues
  2. Autodesk Maya script to calculate po... Autodesk Maya script to calculate pole vector position based on 3 input objects
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    import pymel.core as pm
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    '''
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    An Autodesk Maya PyMEL script that calculates a pole vector position
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    based on 3 input PyNode objects. example: leg, knee, ankle bones.
  3. rigmarole-tools rigmarole-tools Public

    A set of character rigging tools

    Python 12 1

  4. A script to pin an object to a Nurbs... A script to pin an object to a NurbsSurface in Autodesk Maya
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    import pymel.core as pm
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    '''
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    Here are some examples of how to use the pin_to_surface.py script.
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    '''
  5. Snippet to removeUnusedInfluences in... Snippet to removeUnusedInfluences in Autodesk Maya using Python.
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    import maya.cmds as cmds
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    '''
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    # EXAMPLE USAGES:
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    # Removes all unused influences from skinCluster1
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