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Heightmap-based texture blend shader with various kinds of parallax mapping
C# UpdatedMar 15, 2025 -
boids Public
An implementation of the Boids algorithm (Reynolds, C. W. (1987) Flocks, Herds, and Schools: A Distributed Behavioral Model) for Unity.
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gpu-raytracing-in-a-weekend Public
Raytracing on the GPU in Unity, following "Ray Tracing in One Weekend"
C# UpdatedDec 12, 2021 -
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cs-dissertation Public
"Dynamic Emotion Recognition of MIDI Music using Recurrent Neural Networks": Undergraduate dissertation project for Computer Science with Artificial Intelligence BSc (hons) from the University of N…
Python UpdatedFeb 26, 2020