Stars
Nextgen voxel based light probes replacement for VRChat
An open-source fighting game engine that supports MUGEN resources.
DARKLINGS is an accessible F2P 2D fighting game with periodic updates (using Rollback Netcode).
「このアセットにしよ!」 をもっと簡単にするための VRChat 向けアセット管理ツール
TextMesh ProでVRChatのワールド容量を増やさないためのフォールバックフォント 日本向け
Tool to reorder Korg midi driver entries on Windows
This project simplifies the usage of Google's Material Symbols (Icons) on Unity.
Procedural Content Generation project of Biomes and Vegetations for the Master 2 Prog & Dev at Gamagora.
Blender addon for transfering shapekeys from on mesh to another one.
BlendShare is an Unity tool designed for creators who need to share blendshapes without distributing the original FBX files. This tool enables the extraction of blendshapes from FBX files and store…
Rotion is a set of components and tools that utilize the Notion API and React to generate a static website from your Notion databases and pages.
Cross-platform C++ library providing a simple API to read and write INI-style configuration files
mimalloc is a compact general purpose allocator with excellent performance.
Slip is a Windows application designed to simulate network conditions like latency, duplicate, shuffle, encrypt, drop, and traffic shaper bandwitdth using WinDivert library, its own C# UI interface…
clumsy makes your network condition on Windows significantly worse, but in a controlled and interactive manner.
Displays VRChat avatars from your download cache on a Looking Glass display.
Tools for debugging VRC Constraint chains
Nyabsi / driver_leapify
Forked from SDraw/driver_leapLeapmotion driver for SteamVR focused on user simplicity.
(In development) A small Unity Editor Library to generate AnimatorController with C# Code.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
VRChatのログを解析し、joinしたワールドや会った人の履歴などをデータベースに保存するツール
VRChat向け低レイテンシー音声配信サービス。Low latency audio streaming service for VRChat.
(2023) Unity script for rendering quadrilateral wireframes.
Compile and apply fragment / compute shaders to render textures or buffers.