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This repository is designed to help developers learn how to get started with Facepunch/Steamworks Networking and Unity Netcode For GameObjects.
With String-O-Matic, magic strings are over.
A Tailwind CSS-style UI framework for Unity's UI Toolkit
MyBox is a set of attributes, tools and extensions for Unity
⚪ VFX Core ☄ Selective Post Processing and FX System
A tool to create card info in a format used by Stats of Atlantis.
A framework for building debugging tools built on Unity UI Toolkit.
Guards of Atlantis II card builder and catalogue.
Example code for making Whitney Music Boxes in various languages (BASIC, ChucK, Flash AS2, HTML5/JS, perl, nyquist, processing, pyo, sonic pi, supercollider, syd)
TCC stands for Tiny Character Controller. TCC is the best way to make your own game. This repository contains all packages and examples for TCC projects.
Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.
A simple selection history window for Unity.
Extension Methods and Utils for Unity Game Dev
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
UImGui (Unity ImGui) is an UPM package for the immediate mode GUI library using ImGui.NET. This project is based on RG.ImGui project.
An email and SMTP testing tool with API for developers
Example project demonstrating Metadata Driven Development in Unity! See my presentation for more!
Math-Man / URP-PSX-FORKED
Forked from Kodrin/URP-PSXPSX retro graphics plugin for URP with Shadergraph in Unity
Learn how a professional creates multiplayer games that scale with Unity Netcode for GameObjects.
A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.
Distributed server for social and realtime games and apps.
Making it possible to play Quadradius again
A simple Unity character controller
Automatically wake/sleep and change the input of your LG TV when used as a monitor on macOS