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OpenDatabase

OpenDatabase is a mod for Valheim it requires BepInEx for Valheim. With this mod you are able to controll all recipes via JSON files.

Installation

Download and extract the latest version of OpenDatabase into the BepInEx plugin folder (usually Valheim/BepInEx/plugins )

Now run Valheim and join a world. After that go to Valheim/BepInEx/plugins/. There should be a folder called OpenDatabase, inside of that folder are currently two folders /Items/ and /Recipes/. Inside those folders are JSON files that you can now modify.

Configuration file BepInEx/config/Botan.OpenDatabase.cfg

Enable or disable the mod. If ShowZerosInJSON is set true, Zeros inside of a json file are not removed on generation.

Planned features

  • Able to modify item data.
  • Able to modify recipes.
  • Able to modify effects
  • Custom items
  • Custom recipes

Recipes

The Club recipe for example looks like this:

{
	"result_item_id": "Club",
	"result_amount": 1,
	"RepairStation": "$piece_workbench",
	"CraftingStation": "",
	"minStationLevel": 1,
	"ingredients": [
		{
			"id": "Wood",
			"amount": 6
		},
		{
			"id": "BoneFragments",
			"amount": 0
		}
	]
}

You will however not see "CraftingStation": "" empty values are not included in the json generation. This also applies to int/float by default if the value is 0.

Items

This is the Club.json file inside of BepInEx/plugins/OpenDatabase/Items

"name": ... is the ItemId

"m_name": ... is the displayed name

{
	"name": "Club",
	"itemData": {
		"m_name": "$item_club",
		"m_description": "$item_club_description",
		"m_weight": 2,
		"m_maxStackSize": 1,
		"m_armor": 20,
		"m_armorPerLevel": 1,
		"m_blockPower": 10,
		"m_canBeReparied": true,
		"m_damages": {
			"m_blunt": 12
		},
		"m_damagesPerLevel": {
			"m_blunt": 6
		},
		"m_timedBlockBonus": 2,
		"m_deflectionForce": 20,
		"m_deflectionForcePerLevel": 5,
		"m_destroyBroken": false,
		"m_dodgeable": true,
		"m_maxDurability": 100,
		"m_durabilityPerLevel": 50,
		"m_maxQuality": 4,
		"m_useDurability": true,
		"m_useDurabilityDrain": 1,
		"m_questItem": false,
		"m_teleportable": true
	}
}

Damage types

Damage Name Value Type
m_blunt float
m_chop float
m_damage float
m_fire float
m_frost float
m_lightning float
m_pickaxe float
m_pierce float
m_poison float
m_slash float
m_spirit float

Itemdata

Data Value Value Type
m_armor float
m_armorPerLevel float
m_blockPower float
m_blockPowerPerLevel float
m_canBeReparied bool
m_damages DamageType
m_damagesPerLevel DamageType
m_destroyBroken bool
m_deflectionForce float
m_deflectionForcePerLevel float
m_dodgeable bool
m_durabilityDrain float
m_durabilityPerLevel float
m_description string
m_equipDuration float
m_food float
m_foodBurnTime float
m_foodColor hex
m_foodRegen float
m_foodStamina float
m_holdDurationMin float
m_holdStaminaDrain float
m_maxDurability float
m_maxQuality float
m_maxStackSize int
m_name string
m_questItem bool
m_teleportable bool
m_timedBlockBonus float
m_toolTier int
m_useDurability bool
m_useDurabilityDrain float
m_value int
m_weight float

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