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nkast / Aether.Physics2D
Forked from tainicom/Aether.Physics2D2D collision detection system.
Zero encoding extreme performance binary serializer for C# and Unity.
Turn a multiselect list into a nice and easy to use list with checkboxes.
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d…
(Unity3D) Test multiplayer without building
Memory-compact BehaviorTree (use c# unsafe pointer && struct)
A deterministic collision lib for lockstep
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
ARK is a lightweight, agile, elastic, distributed plugin framework written in C++,make it easier and faster to create your own application service.
Unitys C# SIMD math library providing vector types and math functions with a shader like syntax. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affili…
Unified Realtime/API framework for .NET platform and Unity.
This is the result of challenging myself to make a prototype of a 2D isometric shooter with a sci-fi vibe in the shortest amount of time I could (with Unity). And also the idea to create an open so…
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
Source code from my C# networking tutorial series on YouTube.
Lightweight C# networking solution for multiplayer games.
DotNetty project – a port of netty, event-driven asynchronous network application framework
This technique is designed to instance Characters(SkinnedMeshRender).
WatsonTcp is the easiest way to build TCP-based clients and servers in C#.