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Releases: cables-gl/cables_electron

0.6.0

18 Jun 08:29
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blog post: https://blog.cables.gl/2025/06/17/june-2025-release/

Standalone

  • Add button to open op-dir from opselect for local ops
  • Add button to open selected dir in "code a new op" dialog
  • Add op-dependencies (lib, corelib, commonjs, module, op, ...)
  • Allow opening devtools in external window (e.g. ExternalCanvas)
  • Build exe-files on target hardware runners
  • Fix "version gaps" in opselect when cloning higher versions of ops
  • Fix bug that disallowed dragging files onto the patch to use them
  • Fix bug when loading old version of ops in subpatches
  • Fix bug when loading ops with npm dependencieso
  • Fix build of OSC ops
  • Fix buildprocess for ops with node_modules
  • Fix coding new ops in project where the opdir (./ops) does not exist
  • Fix creating of subpatchops, always put them in directory relative to project (./ops)
  • Fix display of "_v2" display for certain ops
  • Fix not installing npms of older ops into package directory
  • Fix opdir adding button in "code a new op" dialog on windows
  • Fix problems with mp4, video skip and other large stream-files
  • Fix refreshing of tabs after adding op directories
  • Fix renaming ops to lowercase namespaces, create uppercase
  • Fix several issues with export and import on windows
  • Fix wrong displayname in opselect for locally created ops
  • Remove unused commands
  • Rename code and classes to "electron"
  • Restore position of window on screen, saved for multiple display-setups
  • Usersetting and commandline option to open renderer in fullscreen

Editor

  • Add download button to uploaded op-dependencies
  • Add link time warning for ports that need string values and not empty string
  • Allow window-management API by adding allow attribute to iframe
  • Better css scoping, e.g. cables hidden class hidden for user css
  • Check op hierarchy when pasting ops, show error on illegal pastes
  • Completly rewritten timeline/keyframing user interface
  • Copy referenced asset to local patch in filemanager and command
  • Core: use an error shader if the current shader did not compile/is invalid
  • Create full backups of patches for cable supporters, automatic and manual
  • Current used graphics API gets bonus points in op search dialog to rank better
  • Do not load editor from a persisted RAM cache
  • Do not switch to filemanager after uploading op-dependency
  • Dragging ops and inserting into cables will be positioned perfectly on the x axis below the parent op
  • Copy referenced assets to patch
  • Fix last export type always being "patch"
  • Modal shader error report now has a toggle to always automatically open or not
  • Escape does not close main tab panel anymore, can be changed in user preferences
  • Exports now start the download automatically
  • Extended title for numbers is now cut off for very long decimals and will not jump
  • Filemanager file detail search button now searches the whole asset path
  • Fixed bug when exporting project with invalid/missing assets
  • Fixed bug with patch name empty after using copypaste or subpatch ops
  • Fixed focused element at start
  • Fixed linebreak in rename op modal for very long opnames
  • Fixed links to backup-tab of settings in editor
  • Fixed loading of list of attachments when deleting from an op and opening the editor
  • Fixed missing template for fileinfo in asset library
  • Fixed problem empty strings would become "0" in some cases
  • Fixed remote viewer state by reloading, when using subpatchops
  • Fixed screenshot functionality
  • Fixed syntax highlighting for html
  • Handle browser complete page state caching when pressing back, then forward buttons
  • Have links in patch-settings tab open in a new window/tab to not leave the patch
  • Hide gradient editor when clicking outside of gradient dialog
  • Hide op loading indicator if in different subpatch
  • Improved activating of already opened tabs for attachment editor
  • Improved keyboard tab key support for parameter list
  • Keep youtube ids and example patch when creating new version of op
  • Link to "delete op" page in manage ops for patchops that are editable
  • Load all ops of a teamop or extension namespace when pasting op from other patch
  • Load all ops of namespaces maintained by collaborating teams when loading patch
  • Make exe export (electron) not throttle rendering when in background mode
  • Make sure all namespaceparts are uppercase when creating new op
  • Much progress on new WebGPU core implementation, compatibility layer etc.
  • New command: "copy op names to clipboard"
  • Op drag shift: snap to one axis
  • Op search: tweaked abbreviation search: scores, and uppercase query will scoreabbreviations higher
  • Op UI error display can now have buttons, e.g. show shader code on compile error
  • Op URL input parameters now have an edit button which shows the url as an input field, to make it easier to use outside urls
  • Open links to ops in new window, after rename, remove link to old op
  • Param inputs: handle invalid math expressions
  • Param inputs: pressing tab should always evaluate math expressions
  • Patch outline filter custom ops/ subpatch op filter deactivated by default
  • Popout canvas now opens in the original canvas size. cmd+p "resize canvas" will now also resize the popped out window
  • Pressing cmd+f again, while still open: select text in input field
  • Rework adding libraries to ops, make es-module inclusion possible, add loading libraries of other ops
  • Show a trigger button for ports, even when they are connected
  • Show better errors in export when missing assets
  • Show current op visibility in mange op tab
  • Show edit icon next to "editable" files in parampanel
  • Show errors in "obj info" converter to user
  • Show minimal project info in patch settings for public patches, add request access button
  • Show op name in suggestions and patch summary to make this more visible to the user
  • Show reload buttons if patch ops were changed in a different window
  • Suggest ops current namespace in op-clone dialog, if permissions allow. fallback to patch-op namespace
  • Syntax highlghting in assets editor
  • Use simple "getter" ops when using json-structure modal on not needing a path
  • User preferences to enable text editor vi mode

Core

  • GL canvas now has preservedrawing buffer true by default
  • Improve code documentation / type definitions / d.ts. file generation
  • Build process: create typedef files to use in jsdoc

Ops

  • Bugfix: Ops.Array.Array1toX - Fixed -1 to 1 mapping
  • Bugfix: Ops.Color.ColorArraySort - Fix sorting of arrays with RGBA/RGB strides
  • Bugfix: Ops.Devices.Midi.MidiNoteFilter - Fix error when learning note
  • Bugfix: Ops.Gl.GLTF.GltfScene_v4 - Fix problem with wrong animation loop length
  • Bugfix: Ops.Gl.Meshes.PointCloudFromArray_v2 - Fixed: num points parameter was not working
  • Bugfix: Ops.Html.CSS.ElementCssColor - Fixed css opacity/alpha values
  • Bugfix: Ops.Html.FontFile_v2 - Add quotes around css url
  • Bugfix: Ops.Json.CsvColumnArray_v2 - Show warning if array is empty
  • Bugfix: Ops.Math.TriggerRandomNumber_v3 - Do not generate new random number when changing parameters, only on trigger
  • Bugfix: Ops.Sidebar.Incrementor_v3 - Fix button size
  • Bugfix: Ops.Trigger.TriggerOnChangeString_v2 - New version: will trigger on patch load, if input port is linked
  • Bugfix: Ops.Ui.VizTrigger - Fix bug when op crashed when very small
  • Bugfix: Ops.WebAudio.Output_v2 - Disconnect audiosource properly with multiple inputs
  • Deprecation: Ops.Deprecated.SidebarElement_v2 - Op Sidebar.SidebarElement_v2 was deprecated
  • Deprecation: Ops.Extension.Deprecated.Pointer - Op Dev.Devices.Pointer was deprecated
  • Feature: Ops.Array.InfoArray3 - Added center point output
  • Feature: Ops.Color.ColorArraySort - Added a "Reverse Sort" check button
  • Feature: Ops.Color.ColorArraySort - Added an "Alpha" sorting option
  • Feature: Ops.Deprecated.SidebarElement_v2 - Add visible toggle input
  • Feature: Ops.Deprecated.SidebarElement_v2 - New version: element is an output, not an input, works better with ops like appendChild
  • Feature: Ops.Devices.Mouse.Mouse_v4 - New Version: Event type selector (mouse/touch/any pointer) / removed "touchscreen" option
  • Feature: Ops.Devices.Mouse.Mouse_v4 - Added element input, this element is used instead of area/canvas parameter
  • Feature: Ops.Devices.Mouse.Mouse_v4 - Added event output: html MouseEvent object
  • Feature: Ops.Gl.ArrayToTexture_v2 - Added option to reverse/flip pixel data
  • Feature: Ops.Gl.CanvasInfo_v3 - Added output "resize", which will be triggered when canvas size has changed
  • Feature: Ops.Gl.ImageCompose.OnePassBlur - Mask fades between blurred and unblurred image
  • Feature: Ops.Html.AlignElement - Added trigger input to force an update
  • Feature: Ops.Html.AlignElement - Position offset inputs
  • Feature: Ops.Html.CSS.ElementCssText - Added option to disable user selection of text
  • Feature: Ops.Html.Elements.Element_v2 - Interactive elements are not always keyboard focussable (tabindex) and clickable by keyboard space and enter keys
  • Feature: Ops.Html.Elements.Element_v2 - Size can now be chosen to be in different units like % or vh,vw etc
  • Feature: Ops.Html.Elements.ImageElement_v3 - Added output bool and trigger, when being loaded and finished
  • Feature: Ops.Html.HyperLink_v3 - Add input for rel attribute
  • Feature: Ops.Html.HyperLink_v3 - Added option to choose the target frame
  • Feature: Ops.Html.HyperLink_v3 - Choose between different methods to go to a URL, window.open, document.location or a anchor link
  • Feature: Ops.Html.QuerySelectorAll_v2 - Add "element" mode
  • Feature: Ops.Sidebar.SidebarElement - Add visible toggle input
  • Feature: Ops.Sidebar.SidebarText_v3 - Added visible toggle input
  • Feature: Ops.Trigger.RouteTriggerMultiPort - Output an array of names of connected ops
  • Feature: Ops.Ui.VizTrigger - Show count as circle overlay
  • Improvement: Ops.Array.ArrayOfObjects...
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0.5.17

27 May 12:08
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Dev changelog

Standalone

  • standalone: fix renaming ops to lowercase namespaces, create uppercase
  • standalone: fix loading of ops that use node-functionalities or npm packages

Editor

  • editor: op drag shift: snap to one axis
  • editor: patch outline filter custom ops/ subpatch op filter deactivated by default
  • editor: extended title for numbers is now cut off for very long decimals and will not jump
  • editor: popout canvas now opens in the original canvas size. cmd+p "resize canvas" will now also resize the popped out window

Ops

  • bugfix: Ops.Gl.GLTF.GltfScene_v4 - fix problem with wrong animation loop length
  • improvement: Ops.Array.InterpolateArrays - shows an error when not both arrays are connected
  • improvement: Ops.Data.JsonPath.ArrayGetArrayByPath - show full path in extended title
  • improvement: Ops.Data.JsonPath.ArrayGetArrayValuesByPath - show full path in extended title
  • improvement: Ops.Data.JsonPath.ArrayGetNumberByPath - show full path in extended title
  • improvement: Ops.Data.JsonPath.ArrayGetObjectByPath - show full path in extended title
  • improvement: Ops.Data.JsonPath.ArrayGetStringByPath - show full path in extended title
  • improvement: Ops.Data.JsonPath.ObjectGetArrayByPath - show full path in extended title
  • improvement: Ops.Data.JsonPath.ObjectGetArrayValuesByPath - show full path in extended title
  • improvement: Ops.Data.JsonPath.ObjectGetObjectByPath - show full path in extended title
  • improvement: Ops.Data.JsonPath.ObjectGetStringByPath - show full path in extended title
  • improvement: Ops.Net.CorsProxy_v3 - add active/inactive toggle, restrict usage to cables editor/patchpage

0.5.16

26 May 15:07
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Dev changelog

Standalone

  • standalone: fix renaming ops to lowercase namespaces, create uppercase

Editor

  • editor: op drag shift: snap to one axis
  • editor: patch outline filter custom ops/ subpatch op filter deactivated by default
  • editor: extended title for numbers is now cut off for very long decimals and will not jump
  • editor: popout canvas now opens in the original canvas size. cmd+p "resize canvas" will now also resize the popped out window

Ops

  • bugfix: Ops.Gl.GLTF.GltfScene_v4 - fix problem with wrong animation loop length
  • improvement: Ops.Array.InterpolateArrays - shows an error when not both arrays are connected
  • improvement: Ops.Data.JsonPath.ArrayGetArrayByPath - show full path in extended title
  • improvement: Ops.Data.JsonPath.ArrayGetArrayValuesByPath - show full path in extended title
  • improvement: Ops.Data.JsonPath.ArrayGetNumberByPath - show full path in extended title
  • improvement: Ops.Data.JsonPath.ArrayGetObjectByPath - show full path in extended title
  • improvement: Ops.Data.JsonPath.ArrayGetStringByPath - show full path in extended title
  • improvement: Ops.Data.JsonPath.ObjectGetArrayByPath - show full path in extended title
  • improvement: Ops.Data.JsonPath.ObjectGetArrayValuesByPath - show full path in extended title
  • improvement: Ops.Data.JsonPath.ObjectGetObjectByPath - show full path in extended title
  • improvement: Ops.Data.JsonPath.ObjectGetStringByPath - show full path in extended title
  • improvement: Ops.Net.CorsProxy_v3 - add active/inactive toggle, restrict usage to cables editor/patchpage

0.5.15

20 May 11:14
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Dev changelog

Standalone

  • linux: build static AppImage to not rely on external libfuse

Ops

  • bugfix: Ops.WebAudio.Output_v2 - disconnect audiosource properly with multiple inputs
  • improvement: Ops.Array.InterpolateArrays - shows an error when not both arrays are connected
  • improvement: Ops.Json.ObjectGetArray_v2 - return empty array when not found
  • improvement: Ops.WebAudio.Output_v2 - add "number of channels" outport

Editor

  • editor: op drag shift - snap to one axis
  • editor: patch outline filter custom ops/ subpatch op filter deactivated by default
  • editor: extended title for numbers is now cut off for very long decimals and will not jump
  • editor: popout canvas now opens in the original canvas size. cmd+p "resize canvas" will now also resize the popped out window
  • editor: use simple "getter" ops when using json-structure modal on not needing a path
  • editor: link to "delete op" page in manage ops for patchops that are editable
  • editor: show edit icon next to "editable" files in parampanel

0.5.14

19 May 14:59
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Dev changelog

Standalone

  • linux: build static AppImage to not rely on external libfuse

Ops

  • bugfix: Ops.WebAudio.Output_v2 - disconnect audiosource properly with multiple inputs
  • improvement: Ops.Array.InterpolateArrays - shows an error when not both arrays are connected
  • improvement: Ops.Json.ObjectGetArray_v2 - return empty array when not found
  • improvement: Ops.WebAudio.Output_v2 - add "number of channels" outport

Editor

  • editor: op drag shift - snap to one axis
  • editor: patch outline filter custom ops/ subpatch op filter deactivated by default
  • editor: extended title for numbers is now cut off for very long decimals and will not jump
  • editor: popout canvas now opens in the original canvas size. cmd+p "resize canvas" will now also resize the popped out window
  • editor: use simple "getter" ops when using json-structure modal on not needing a path
  • editor: link to "delete op" page in manage ops for patchops that are editable
  • editor: show edit icon next to "editable" files in parampanel

0.5.13

05 May 13:31
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dev changelog

Ops

  • new op: Ops.TimeLine.Anim -
  • new op: Ops.TimeLine.AnimGetValue -
  • new op: Ops.TimeLine.AnimInfo -
  • new op: Ops.TimeLine.AnimStretch -
  • new op: Ops.TimeLine.TimelineConfig -
  • new op: Ops.TimeLine.TimelineDebug -
  • new op: Ops.Ui.MaximizeRenderer - maximize renderer to window size
  • rename: Ops.TimeLine.Anim - Anim.Anim renamed to Ops.TimeLine.Anim
  • rename: Ops.TimeLine.TimelineDebug - Patch.PImTwnJ.TimelineDebug renamed to Ops.TimeLine.TimelineDebug

Editor

  • standalone: usersetting and commandline option to open renderer in fullscreen

Standalone

  • editor: load all ops of a teamop or extension namespace when pasting op from other patch
  • editor: load all ops of namespaces maintained by collaborating teams when loading patch

0.5.12

23 Apr 09:12
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dev changelog

Standalone

  • Standalone: Restore position of window on screen, saved for multiple display-setups
  • Standalone: Fix "version gaps" in opselect when cloning higher versions of ops
  • Standalone: Fix wrong displayname in opselect for locally created ops
  • Standalone: Fix problems with mp4, video skip and other large stream-files
  • Standalone: Fix bug that disallowed dragging files onto the patch to use them

Editor

  • Editor: Do not load editor from a persisted RAM cache
  • Editor: Timeline - cmd/ctrl a - select all keys
  • Editor: Timeline - [f] zoom out on all axis to fit all keys on the screen
  • Editor: Handle browser complete page state caching when pressing back, then forward buttons
  • Editor: Fixed screenshot functionality
  • Editor: Fix remote viewer state by reloading, when using subpatchops
  • Editor: Syntax highlghting in assets editor
  • Editor: Check op hierarchy when pasting ops, show error on illegal pastes
  • Editor: Show minimal project info in patch settings for public patches, add request access button
  • Editor: Show current op visibility in mange op tab
  • Editor: Have links in patch-settings tab open in a new window/tab to not leave the patch

Core

  • GL canvas now has preservedrawing buffer true by default

0.5.11

07 Apr 10:34
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dev changelog

Ops

  • new op: Ops.Array.ArrayStringIndices - Return all the indexes of a string in an array
  • new op: Ops.Extension.WebGpu.CompCompute - Compose a compute shader
  • new op: Ops.Extension.WebGpu.ComputeStorageInput - Compute shader GPU buffer storage input
  • new op: Ops.Extension.WebGpu.ComputeStorageOutput - Compute shader GPU buffer storage output
  • new op: Ops.Extension.WebGpu.ComputeUniform - Add a uniform input to a compute shader composition
  • new op: Ops.Extension.WebGpu.FaceCulling - cull (do not draw) back or front facing faces/triangles
  • new op: Ops.Extension.WebGpu.Primitive -
  • new op: Ops.Extension.WebGpu.WebGpuInfo - Output information about WebGPU adapter and implementation
  • new op: Ops.Graphics.PerformanceNext - Show WebGl Performance Statistics
  • new op: Ops.Html.CSS.ElementClassList - get css classes of an element
  • new op: Ops.Html.CSS.ElementToggleClass - add or remove class from html element
  • new op: Ops.Html.ElementClosest - get the closest parent element matching the query selector
  • new op: Ops.Html.ElementDataSet - Get the data-attributes and values of an HTML element
  • new op: Ops.Html.ElementEquals - Check if two HTML element objects are equal
  • new op: Ops.Html.QuerySelectorAll_v2 - Selects all matching elements in the DOM
  • bugfix: Ops.Json.CsvColumnArray_v2 - show warning if array is empty
  • feature: Ops.Gl.ImageCompose.OnePassBlur - mask fades between blurred and unblurred image
  • feature: Ops.Html.QuerySelectorAll_v2 - add "element" mode
  • rename: Ops.Html.CSS.ElementClassList - Team.ACAR.ElementClassList renamed to Ops.Html.CSS.ElementClassList
  • rename: Ops.Html.QuerySelector_v3 - add "element" mode
  • feature: vizops now all have passthrough outputs

Editor

  • Copy referenced asset to local patch in filemanager and command
  • Current used graphics API gets bonus points in op search dialog to rank better
  • Editor: show reload buttons if patch ops were changed in a different window
  • Escape does not close main tab panel anymore, can be changed in user preferences
  • Fix links to backup-tab of settings in editor
  • Show better errors in export when missing assets
  • Suggest ops current namespace in op-clone dialog, if permissions allow. fallback to patch-op namespace
  • User preferences to enable text editor vi mode

Docs

  • docs: add documentation about inc_ attachments

0.5.10

24 Mar 18:13
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dev changelog

Standalone

  • Standalone: fix several issues with export and import on windows

Ops

  • feature: Ops.Html.HyperLink_v3 - Add input for rel attribute
  • feature: Ops.Html.HyperLink_v3 - Added option to choose the target frame
  • feature: Ops.Html.HyperLink_v3 - Choose between different methods to go to a URL, window.open, document.location or a anchor link
  • improvement: Ops.Extension.OpenType.OpentypeFont - Handle file format error
  • improvement: Ops.Gl.Shader.CustomShader_v2 - Show button to show shader errors in the source code
  • improvement: Ops.Ui.VizString - Show connected port name as extended title
  • new op: Ops.Cables.CablesInfo -
  • new op: Ops.Extension.Testing.TestSystem -
  • new op: Ops.Gl.ShaderEffects.Normals - Fog as a shadereffect applied to a material
  • new op: Ops.Gl.ShaderEffects.VertexArea - transform an area of a mesh
  • new op: Ops.Html.CanvasToBase64 - Create an image file from a canvas

Editor

  • Editor: modal shader error report now has a toggle to always automatically open or not
  • Exports now start the download automatically
  • Core: use an error shader if the current shader did not compile/is invalid
  • Improved activating of already opened tabs for attachment editor
  • Fixed bug with patch name empty after using copypaste or subpatch ops
  • Filemanager file detail search button now searches the whole asset path
  • Editor: fix last export type always being "patch"
  • Editor: copy referenced assets to patch

0.5.9

11 Mar 09:57
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Dev changelog

Ops

  • new op: Ops.Data.Compose.Array.CompArraySetNumber - set a number to an array at index
  • new op: Ops.Data.Compose.Array.CompArraySetObject - push/append a number to an array
  • new op: Ops.Data.Compose.Array.CompArraySetObject - push/append a number to an array
  • new op: Ops.Gl.Textures.SequenceTextures - control order and flow of objects
  • new op: Ops.Json.ArrayOfObjectsMultiPort - create an array with multiple objects
  • new op: Ops.String.HtmlDecode - convert a html encoded string to a normal UTF8 string
  • new op: Ops.String.HtmlEncode - encode a string to html
  • new op: Ops.String.LineBreak - Outputs a linebreak, or adds a linebreak to a string
  • new op: Ops.Ui.VizImage -
  • new op: Ops.Cables.GetOpName - get an op name from an op id
  • feature: Ops.Devices.Mouse.Mouse_v4 - New Version: Event type selector (mouse/touch/any pointer) / removed "touchscreen" option
  • feature: Ops.Devices.Mouse.Mouse_v4 - added element input, this element is used instead of area/canvas parameter
  • feature: Ops.Devices.Mouse.Mouse_v4 - added event output: html MouseEvent object
  • feature: Ops.Gl.ArrayToTexture_v2 - Added option to reverse/flip pixel data
  • feature: Ops.Html.Elements.ImageElement_v3 - Added output bool and trigger, when being loaded and finished
  • feature: Ops.Sidebar.SidebarElement - Add visible toggle input
  • feature: Ops.Sidebar.SidebarElement_v2 - Add visible toggle input
  • feature: Ops.Sidebar.SidebarElement_v2 - New version: element is an output, not an input, works better with ops like appendChild
  • feature: Ops.Sidebar.SidebarText_v3 - Added visible toggle input
  • feature: Ops.Trigger.RouteTriggerMultiPort - Output an array of names of connected ops
  • feature: Ops.Ui.VizTrigger - Show count as circle overlay
  • improvement: Ops.Data.JsonPath.ArrayGetArrayByPath - change "found" port to boolNum type
  • improvement: Ops.Data.JsonPath.ArrayGetArrayValuesByPath - change "found" port to boolNum type
  • improvement: Ops.Data.JsonPath.ArrayGetNumberByPath - change "found" port to boolNum type
  • improvement: Ops.Data.JsonPath.ArrayGetObjectByPath - change "found" port to boolNum type
  • improvement: Ops.Data.JsonPath.ArrayGetStringByPath - change "found" port to boolNum type
  • improvement: Ops.Data.JsonPath.ObjectGetArrayByPath - change "found" port to boolNum type
  • improvement: Ops.Data.JsonPath.ObjectGetNumberByPath - change "found" port to boolNum type
  • improvement: Ops.Data.JsonPath.ObjectGetObjectByPath - change "found" port to boolNum type
  • improvement: Ops.Devices.Mobile.MotionSensor_v2 - Output status string of permissions
  • improvement: Ops.Gl.Shader.CustomShader_v2 - Show button to show shader errors in the source code
  • improvement: Ops.Gl.Textures.ExrTexture - Don't crash on wrong fileformat, show exception error message in op params
  • improvement: Ops.String.HandleBarsHtml_v2 - Syntax highlighter
  • improvement: Ops.Trigger.TriggerSend - Added trigger output "next" to make op passthrough-able
  • improvement: Ops.Ui.VizTexture - Also show pixelcolor when show info is not active / fix crosshair
  • bugfix: Ops.Gl.Meshes.PointCloudFromArray_v2 - Fixed: num points parameter was not working
  • bugfix: Ops.Html.FontFile_v2 - add quotes around css url
  • bugfix: Ops.Ui.VizTrigger - Fix bug when op crashed when very small
  • deprecation: Ops.Extension.Deprecated.Pointer - op Dev.Devices.Pointer was deprecated

Editor

  • allow window-management API by adding allow attribute to iframe
  • new command: "copy op names to clipboard"
  • hide op loading indicator if in different subpatch
  • op url input parameters now have an edit button which shows the url as an input field, to make it easier to use outside urls
  • op ui error display can now have buttons, e.g. show shader code on compile error
  • create full backups of patches for cable supporters, automatic an manual

Website

  • make more website elements are able to be focussed by keyboard
  • taller view patch canvas on mobile
  • export nicely formated patch json when exporting without "minify" set
  • do not update "change date" of patchlist when adding or deleting likes
  • add overview of my backups to /mydata
  • download page now shows a "support cables" hint after downloading standalone

Standalone

  • standalone: fix bug when loading old version of ops in subpatches
  • standalone: fix bug when loading ops with npm dependencies

Docs

  • docs: add documentation for op dependencies
  • docs: improve documentation for working with attachments (webworker/wasm)
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