Highlights
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Rendering algorithms implemented in raw WebGL 2.
The render portion of Sample Viewer (glTF-Sample-Viewer)
A lightweight library for portable low-level GPU computation using WebGPU.
The largest Open-Source UI Library! Community-made and free to use. Made with either CSS or Tailwind.
A brief computer graphics / rendering course
redcamel / wgsl_reflect
Forked from brendan-duncan/wgsl_reflectA WebGPU Shading Language parser and reflection library for Javascript.
A simple 3D SimCity clone built with Three.js.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
A GLSL ES 1.0 and 3.0 parser that can preserve whitespace and comments
A modern cross-platform low-level graphics library and rendering framework
Plugin for Blender to enable export of rigid body info when exporting glTF files
21 Lessons, Get Started Building with Generative AI 🔗 https://microsoft.github.io/generative-ai-for-beginners/
Proposal for adding rigid body dynamics extension to glTF
🎇 Compilation of the best resources to learn programming OpenGL Shaders
Modern GPU Compute and Rendering in Javascript
An assortment of assets that demonstrate features and capabilities of the glTF format
Generate 3D objects conditioned on text or images
SwissGL is a minimalistic wrapper on top of WebGL2 JS API. It's designed to reduce the amount of boilerplate code required to manage GLSL shaders, textures and framebuffers when making procedural v…