Stars
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Lightweight C# networking solution for multiplayer games.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Helper control and library to provide OpenTK-based OpenGL rendering in Avalonia apps
Simple, message based, MMO Scale TCP networking in C#. And no magic.
Microsoft/Xbox Live authentication