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Insights: bryanedds/Nu
Overview
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0 Active pull requests
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- 0 Merged pull requests
- 0 Open pull requests
- 8 Closed issues
- 2 New issues
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1 Release published by 1 person
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v18.15.0 Fixes + Project 5 Game Prototype Sample
published
May 7, 2025
8 Issues closed by 1 person
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Ability to fade the global / fallback light map between two light maps.
#796 closed
May 9, 2025 -
Consider implementing a property search filter in Gaia.
#844 closed
May 8, 2025 -
Implement emulated collision margins in Physics2d (Aether physics).
#672 closed
May 8, 2025 -
Vulkan Renderer Rewrites
#926 closed
May 8, 2025 -
Be able to create + destroy at least 500 entities per frame.
#795 closed
May 8, 2025 -
See if we can expose a declarative Eye2dBoundsConstrained property lens.
#797 closed
May 8, 2025 -
Make an ImGui-based selection widget for lights rather than using the wireframe box.
#1006 closed
May 8, 2025
2 Issues opened by 1 person
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Enable opting out of specular alpha adjustment.
#1021 opened
May 5, 2025 -
Add moving platforms to Blaze Vector and Terra Firma.
#1020 opened
May 5, 2025
34 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Consider giving point lights inner and outer cones so that they can operate as spot lights but without the shadow view limitations.
#960 commented on
May 8, 2025 • 0 new comments -
See if we can implement ClipOpt for Spine skeleton usage.
#923 commented on
May 8, 2025 • 0 new comments -
Add asset icons for non-image assets.
#913 commented on
May 8, 2025 • 0 new comments -
Consider supporting baked light maps and light map baking from Gaia.
#873 commented on
May 8, 2025 • 0 new comments -
Arbitrary model sequence editing.
#859 commented on
May 8, 2025 • 0 new comments -
Investigate upgrade to SDL3 as it becomes highly stable or Glfw instead.
#848 commented on
May 8, 2025 • 0 new comments -
Rewriting renderers in Vulkan.
#723 commented on
May 8, 2025 • 0 new comments -
Multiple-scattering Microfacet Model for Real-time Image-based Lighting
#694 commented on
May 8, 2025 • 0 new comments -
TiledSharp streamed tile deflation extremely slow for large maps on my Alienware X17 machine.
#582 commented on
May 8, 2025 • 0 new comments -
Implement 2d eye zoom.
#356 commented on
May 8, 2025 • 0 new comments -
Mouse and keyboard disabling technique during screen transition is implemented in a hacky way.
#156 commented on
May 8, 2025 • 0 new comments -
Emit on Emit effect doesn't seem to work as intended.
#141 commented on
May 8, 2025 • 0 new comments -
See if we can use sampler2DArrays and samplerCubeArrays for shadows.
#1019 commented on
May 8, 2025 • 0 new comments -
Add a WaxScatter case to ScatterType.
#1017 commented on
May 8, 2025 • 0 new comments -
3D rendering not working on AMD linux machines.
#800 commented on
May 8, 2025 • 0 new comments -
Test compositional particle behavior.
#306 commented on
May 8, 2025 • 0 new comments -
Expose analog control input.
#352 commented on
May 8, 2025 • 0 new comments -
Document Presence functionality.
#530 commented on
May 8, 2025 • 0 new comments -
Write a little function to extract width and height metadata from as many image formats as we can instead of relying on Bitmap or SDL image loading.
#669 commented on
May 8, 2025 • 0 new comments -
Handle (and test!) spawning effects from tokens.
#715 commented on
May 8, 2025 • 0 new comments -
Implement physics shape cast API.
#749 commented on
May 8, 2025 • 0 new comments -
Implement patches for terrain.
#747 commented on
May 8, 2025 • 0 new comments -
Ability to load user-specified metadata in Gaia.
#819 commented on
May 8, 2025 • 0 new comments -
Tile map coordinate issue on the X axis.
#832 commented on
May 8, 2025 • 0 new comments -
Middle Button Drag 3D Orbit and 3D Pan controls in Gaia, along with Scroll Wheel 3D Forward / Backward Traverse.
#833 commented on
May 8, 2025 • 0 new comments -
Add more physics rendering configuration in Gaia.
#992 commented on
May 8, 2025 • 0 new comments -
Add a list of recently opened projects to Gaia.
#827 commented on
May 8, 2025 • 0 new comments -
Add terrain as navigable shape.
#751 commented on
May 8, 2025 • 0 new comments -
Try to find a way to use multiple ImDrawList buffers so that we can make ImGui calls at any time.
#954 commented on
May 8, 2025 • 0 new comments -
Multiple Game Starter Projects
#1015 commented on
May 9, 2025 • 0 new comments -
Augmenting Nu with 3d capabilities.
#354 commented on
May 9, 2025 • 0 new comments -
Add flag for billboard to always face eye.
#964 commented on
May 9, 2025 • 0 new comments -
Cut up threaded texture uploading to keep large individual texture uploads from interrupting rendering process.
#811 commented on
May 9, 2025 • 0 new comments -
Potential Performance Issue Tracking
#177 commented on
May 10, 2025 • 0 new comments