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Creaky Lantern Games
- San Diego
- creakylantern.com
- @brooksb.bsky.social
Stars
Firmware for the Super Magfest 2024 Swadge
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
A free cross-platform game development framework.
C Markdown parser. Fast. SAX-like interface. Compliant to CommonMark specification.
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
A collection of awesome Odin libraries, bindings, software and resources 🧙♂️
Bforartists is a fork of the popular 3D software Blender, with the goal to improve the UI.
A smarter cd command. Supports all major shells.
A game made by the Celeste developers in a week(ish, closer to 2)
Tutorials and Cheatsheet for Jai, written by its community
Umka: a statically typed embeddable scripting language
A simple way to output stack traces when a program crashes in C++, using the new C++23 <stacktrace> header
Polygon Clipping and Offsetting - C++, C# and Delphi
a header-only, constexpr alternative to gperf for C++14 users
Tiger is a visual tool to author game spritesheets and their metadata.
The source code to VVVVVV! http://thelettervsixtim.es/
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)