I'm an ML systems and performance engineer in training, currently focused on CUDA and machine learning performance. I'm working through an ML internship and am especially interested in low-level development. My background spans full-stack applications, game development, and computation-heavy tools, so I'm open to a wide range of roles as a generalist. If you have any contract opportunities or offers, feel free to email me at asuraspru@gmail.com or DM me on Twitter: @bozo10n
Tools I've worked with:
ML Performance: CUDA-C
Machine Learning: PyTorch, Scikit-learn, TensorFlow, Pandas, SQL etc
Game Development: Unity, C#
Full Stack: JavaScript, Node.js, React, Next.js, Angular, and others
Project | Description | Stack |
---|---|---|
CommitCloud | A free infinite file storage hack that uses GitHub commits as storage. | Python |
Ball-thullu | A survival horror game with swarm based boss, built using the flocking algo. (POC for a full commercial version in the works) | Unity, Blender |
RawTorch | A CUDA-backed computation lib for Python. (WIP) | C++, CUDA, Python |
VHub-Server | Version control system with switchable backends (Obj+Graph, Fs+SQL, Delta+Graph). | Python, React |
Portfolio | A personal portfolio site with blog support and user auth. | Handlebars, Node js, Express |
CUDA-C | Scripts + notes from my CUDA + low-level deep dive. | CUDA C |