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More correct implementation of libsnes spec.
Makes sure that we emulate 1 whole frame in snes_run().
Also handles savestates more gracefully.
The size does not have to be exactly equal as the internal known size.
As long as the serialized data can fit inside the given buffer, it
should be accepted.
Signed-off-by: Philippe Daouadi <p.daouadi@free.fr>