8000 bengarney (Ben Garney) / Starred · GitHub
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Starred repositories

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The goal of this project is to unlock latest C# features in Unity

C# 112 5 Updated Apr 25, 2025

Fork of Dreaming381/Latios-Framework/Calligraphics

C# 74 7 Updated May 13, 2025

A family of small, fast, and simple bitmap fonts in single-file C headers

C 66 4 Updated Apr 17, 2018

Simulation for spacecraft attitude control system analysis and design

C 387 89 Updated May 12, 2025

Golf ballistics model

Jupyter Notebook 17 4 Updated Apr 9, 2019

2D and 3D models for determining optimum loft angle for drivers in golf (Python)

TeX 11 2 Upd 103AC ated Jun 14, 2019

A freeware volumetric cloud replacement add-on for X-Plane 11

C++ 33 13 Updated Jun 15, 2021

A realtime volumetric cloud rendering solution for Unity3D.

C# 373 65 Updated Jan 8, 2017

Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.

C++ 199 25 Updated Apr 1, 2019

Zero Allocation StringBuilder for .NET and Unity.

C# 2,328 173 Updated May 14, 2025

Zero encoding extreme performance binary serializer for C# and Unity.

C# 3,745 232 Updated May 14, 2025

In-game inspector and debugging tools for applications made with Unity3D game engine

C# 891 102 Updated Apr 11, 2025

Foundations for boosting productiviy and writing clean, maintainable, allocation-free code in C# / Unity.

C# 116 26 Updated May 17, 2014

Unity3d Planetary Terrain and Floating Origin

C# 66 16 Updated May 20, 2018

High performance UI layout library in C.

C 13,991 519 Updated May 14, 2025

Aim lag edition

C++ 32 14 Updated Jul 20, 2015

Demo project for the large scale game component with CBTs

C 144 9 Updated Sep 3, 2024

Flexible way to manage screens with transitions for Unity

C# 569 70 Updated Aug 20, 2023

Fast, powerful, GC-friendly C# signals/events for Unity.

C# 256 26 Updated May 17, 2019

This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.

C# 39 5 Updated Mar 2, 2019

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

C++ 7,852 521 Updated May 12, 2025

Unity Procedural Planets GPU-mostly generator

C# 140 22 Updated Jul 6, 2021

Unity Asset for spherical terrain with dynamic quadtree-based LOD

C# 38 10 Updated May 22, 2023

JoltPhysics C# bindings

C# 308 39 Updated Apr 24, 2025

TORAX: Tokamak transport simulation in JAX

Python 422 52 Updated May 15, 2025

AIxplora is a open-source tool which let's you query all kind of files not limited to any length or format.

TypeScript 271 32 Updated Apr 5, 2024

Minecraft Bedrock LAN Advertizer

Rust 2 Updated Feb 13, 2024

Entity Component System (ECS) for PICO-8 & Picotron

Lua 68 4 Updated Jul 21, 2024

Open source Motion/Tweening Tool/Library with Visual Editor with code or no code and easy drag and drop support for Unity Engine

C# 537 52 Updated Jan 26, 2025

Make your character grab objects and transport them to a destination. You need Final IK for this.

C# 17 5 Updated Apr 12, 2017
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