Doug Binks
dougbinks
Game dev, C++, multithreading, Runtime Compiled C++, voxels, graphics.
Co-founder of enkisoftware with @juliettef
@enkisoftware UK
Bastiaan Olij
BastiaanOlij
Just an old demo scener writing code since the early 90ies. Mostly working on XR support for the FOSS Godot game engine
Godot Australia
Noah Wager
nwager
I'm a Canonical Kernel Engineer and recent Computer Engineering graduate, with hobbies in electric guitar/bass and electronics.
@canonical Seattle, WA
Anthony Scavarelli
PlumCantaloupe
Father, Husband, College Professor, Social Technology and experiential/VR Artist/Researcher.
Canada
charlie roberts
charlieroberts
Primary developer of gibber, gibberish, genish, and other libraries. Co-developer of the gibberwocky live-coding environments.
Computer Science Department, WPI Worcester, MA
Jared Boone
jboone
Hardware and Software-Defined Radio Hacker.
ShareBrained Technology, Inc. Portland, OR, USA
edward sharp
edwardsharp
performance_artist &&
/programmer/hacker/sysadminwitch/;
they/them;
@reaktor NYC
Nick Porcino
meshula
Gamedev & Virtual Production //
since 8 bit days 👾
Pixar Animation Studios Brigadoon
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania